Administrator
Administrator
Posts: 3307
Joined: Thu Dec 24, 2009 2:06 am
Allegiance:: Space Rome
Location: ON, Canada
User avatar
Administrator
Administrator
Re: Type of Campaign

Post by Scott »

Arosenivai wrote:open world and large levels are not the same though.
Not even MILDY close...
Image
User avatar
Sam
Jedi Council Member
Jedi Council Member
Posts: 481
Joined: Thu Dec 17, 2009 12:33 pm
Allegiance:: Neutral
Location: UK
User avatar
Jedi Council Member
Jedi Council Member
Re: Type of Campaign

Post by Sam »

I like the sound of larger levels (its needed, as more AI/players on field = larger maps) but open world would be difficult to impliment and would severly limit the number of playable planets.
Jedi Consular
Jedi Consular
Posts: 540
Joined: Fri Jun 18, 2010 5:22 pm
Allegiance:: Republic
Jedi Consular
Jedi Consular
Re: Type of Campaign

Post by Arosenivai »

Tretarn wrote:I like the sound of larger levels (its needed, as more AI/players on field = larger maps) but open world would be difficult to impliment and would severly limit the number of playable planets.
very true, not to mention it wouldn't exactly make sense for just a soldier or two to fly on their own to another planet... The single player should follow a true time-line. Otherwise, it will be no different from galactic conquest.
ฃ‖█╬╬╬╬█‾δ°█=|██████████████████████████████████
██████████████████████████████████|=█°δ‾█╬╬╬╬█‖๒
Jedi Council Member
Jedi Council Member
Posts: 1900
Joined: Sat Aug 29, 2009 6:16 pm
Allegiance:: Jedi and Red Team
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: Type of Campaign

Post by Legion 2.5 »

I heard on the lucasarts game discussion forums that free radical was testing 100 vs 100 on BF3 but didn't work well.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."

█████}╡╞║████████████████████████████████████████

Star Wars 1138 Forum

My favorite dance move.
Jedi Consular
Jedi Consular
Posts: 540
Joined: Fri Jun 18, 2010 5:22 pm
Allegiance:: Republic
Jedi Consular
Jedi Consular
Re: Type of Campaign

Post by Arosenivai »

They were having problems with basic networking (32 v 32) [or so I've heard ]. That, along with the failure that was Haze, was probably why LA pulled the plug.
ฃ‖█╬╬╬╬█‾δ°█=|██████████████████████████████████
██████████████████████████████████|=█°δ‾█╬╬╬╬█‖๒
Jedi Council Member
Jedi Council Member
Posts: 1900
Joined: Sat Aug 29, 2009 6:16 pm
Allegiance:: Jedi and Red Team
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: Type of Campaign

Post by Legion 2.5 »

That would be cool if they added 100 vs 100.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."

█████}╡╞║████████████████████████████████████████

Star Wars 1138 Forum

My favorite dance move.
Jedi Consular
Jedi Consular
Posts: 540
Joined: Fri Jun 18, 2010 5:22 pm
Allegiance:: Republic
Jedi Consular
Jedi Consular
Re: Type of Campaign

Post by Arosenivai »

It would be extremely tough with all the AI running around.
ฃ‖█╬╬╬╬█‾δ°█=|██████████████████████████████████
██████████████████████████████████|=█°δ‾█╬╬╬╬█‖๒
Jedi Council Member
Jedi Council Member
Posts: 1900
Joined: Sat Aug 29, 2009 6:16 pm
Allegiance:: Jedi and Red Team
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: Type of Campaign

Post by Legion 2.5 »

It would be fun though like Tretarn said.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."

█████}╡╞║████████████████████████████████████████

Star Wars 1138 Forum

My favorite dance move.
Jedi Consular
Jedi Consular
Posts: 540
Joined: Fri Jun 18, 2010 5:22 pm
Allegiance:: Republic
Jedi Consular
Jedi Consular
Re: Type of Campaign

Post by Arosenivai »

problem is fun and practicality are sometimes opposing. I agree it would definitely be fun, but I'm relatively familiar with the weight of processing such things. networking is actually less intensive than AI, ironically. As long as you do an Oct-tree collision with zone based rendering (I'm still reading about Oct trees, but I can describe zoning). The host is the only one with the bulk of commands, so it's not too bad.
ฃ‖█╬╬╬╬█‾δ°█=|██████████████████████████████████
██████████████████████████████████|=█°δ‾█╬╬╬╬█‖๒
Jedi Council Member
Jedi Council Member
Posts: 1900
Joined: Sat Aug 29, 2009 6:16 pm
Allegiance:: Jedi and Red Team
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: Type of Campaign

Post by Legion 2.5 »

Maybe you could customize how many AI with a limit to how many.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."

█████}╡╞║████████████████████████████████████████

Star Wars 1138 Forum

My favorite dance move.
Jedi Consular
Jedi Consular
Posts: 540
Joined: Fri Jun 18, 2010 5:22 pm
Allegiance:: Republic
Jedi Consular
Jedi Consular
Re: Type of Campaign

Post by Arosenivai »

but that would make it less large scale. to be honest I would prefer to see battles 128 v 128 with 32 v 32 players. than with 64 v 64 players. Although MAG was capable of 256 multiplayer. There wasn't near as many vehicles, creatures, etc. as the BF series.
ฃ‖█╬╬╬╬█‾δ°█=|██████████████████████████████████
██████████████████████████████████|=█°δ‾█╬╬╬╬█‖๒
Jedi Council Member
Jedi Council Member
Posts: 1900
Joined: Sat Aug 29, 2009 6:16 pm
Allegiance:: Jedi and Red Team
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: Type of Campaign

Post by Legion 2.5 »

I want maps the size of forge world and be able to actually choose what spawn points and vehicles in there you want.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."

█████}╡╞║████████████████████████████████████████

Star Wars 1138 Forum

My favorite dance move.
Jedi Consular
Jedi Consular
Posts: 540
Joined: Fri Jun 18, 2010 5:22 pm
Allegiance:: Republic
Jedi Consular
Jedi Consular
Re: Type of Campaign

Post by Arosenivai »

That customization isn't practical though. I would rather see development time go into good levels than into the creation of generic buildings and map layouts, and a map creator gui.
ฃ‖█╬╬╬╬█‾δ°█=|██████████████████████████████████
██████████████████████████████████|=█°δ‾█╬╬╬╬█‖๒
Jedi Council Member
Jedi Council Member
Posts: 1900
Joined: Sat Aug 29, 2009 6:16 pm
Allegiance:: Jedi and Red Team
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: Type of Campaign

Post by Legion 2.5 »

I meant was that in options, you could choose what vehicles and weapons you want. As well as hero or villian.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."

█████}╡╞║████████████████████████████████████████

Star Wars 1138 Forum

My favorite dance move.
Jedi Consular
Jedi Consular
Posts: 540
Joined: Fri Jun 18, 2010 5:22 pm
Allegiance:: Republic
Jedi Consular
Jedi Consular
Re: Type of Campaign

Post by Arosenivai »

I don't know what you mean by weapons, but I don't know if that would work well. Eh, we'll see.
ฃ‖█╬╬╬╬█‾δ°█=|██████████████████████████████████
██████████████████████████████████|=█°δ‾█╬╬╬╬█‖๒
Post Reply