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Re: Helmet HUD

Post by USSZim »

I was thinking that if they had a lot more animations than the typical FPS, Battlefront 3 could be a very unique first-person experience. I'm all for animations for getting in vehicles, grabbing things, getting knocked down (from explosions, there was this feature in the first and second I believe), getting up, etc.

In regards to the above comment, we ought to be able to switch off the HUD/remove our helmet for a better FOV at the loss of information.
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Re: Helmet HUD

Post by Wannahelp1 »

Okay. A good example of animations would be Ghost Recon: Future Soldier. When you reload at ammo boxes it leaves you vulnerable, you can get knocked from explosions, it's really neat...
-It's not what I can do, it's what I want to do. (Darth Mod)
- So what now, old friend?( Jedi Master Sig)
-Now, we make sure our legacies are remembered. In Star Wars BattleFront3
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Re: Helmet HUD

Post by Scott »

Wannahelp1 wrote:...Ghost Recon: Future Soldier...
That game came out?
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Re: Helmet HUD

Post by Darth_Nova »

When in 1st person, I'd like the HUD like it is in RC, but different and appropriately accustomed for every different faction, except maybe it would be cool to vary a bit for each class depending on its armor, especially its helmet, you know?. They need to be realistic, but i think they should be different when in 3rd person. It would make me feel like I'm looking from 1st person at a totally different entity, like I'm not the character I'm controlling.
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Re: Helmet HUD

Post by AnthonyOstrich »

When in 1st person, I'd like the HUD like it is in RC, but different and appropriately accustomed for every different faction, except maybe it would be cool to vary a bit for each class depending on its armor, especially its helmet, you know?. They need to be realistic, but i think they should be different when in 3rd person. It would make me feel like I'm looking from 1st person at a totally different entity, like I'm not the character I'm controlling.
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The Battlefront II HUD is a lot more clean and practical than the Republic Commando's. Arguably, it's a little too primitive looking compared to other FPS HUDs, so they would no doubt have to update it if they make a sequel. I wouldn't mind them adding some fancy-shmancy stuff to it, but I wouldn't want them going overboard like in Republic Commando.
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