Other SW Games that Need Remakes/Reboots/Sequels
Posted: Mon Nov 08, 2010 11:27 pm
Alright. We're all aching for Battlefront III, I know. But I recall playing tons of Star Wars games that I enjoyed just as much (maybe a little bit more) than Battlefront.
Republic Commando
This game was fun as hell. Honestly, it didn't bring many new features to the table, and its command choices were very limited, but I'll be damned if it wasn't fun to knife Geonosians in the face.
If it were remade today, I can picture it being (probably) on par with a Call of Duty title in terms of cinematic design. The tactical choices and capabilities could also be greatly expanded into a more Brothers in Arms style mechanic. It'd be a welcome change of pace from being the lightsaber/blaster-weilding demi-god that you are in most Star Wars games.
Also, I wanna know what the hell happened to Sev!
Jedi Power Battles
I friggen loved this game. The game loosely followed the events of The Phantom Menace, putting you in the shoes of one of 5 (or 6 if you had the Dreamcast version) Jedi - Obi-Wan Kenobi, Qui-Gon Jinn, Plo Koon, Adi Gallia, Mace Windu, and Ki-Adi-Mundi. Each jedi had their own unique set of combos and special force attacks that could be upgraded with points gained in each stage.
I played this game countless times using every jedi to try and rack up as many points, and unlock as much stuff as I could. That, and I always liked Plo Koon, simply because he had an uppercut attack that could launch people off skyscrapers, which was way too entertaining. And an orange lightsaber (which I was incredibly pissed they changed to blue for Attack of the Clones!)
Anyway. If they were to remake the game today, I can see it being a bit like LEGO Star Wars, roughly following the story of the six Star Wars films (and maybe a little bit beyond) I always imagined starting on Episode I as one of the 5/6 characters from the original game and unlocking more and more Jedi/sith characters the more you progress through the game, each with their own set of attacks and abilities. With today's games the potential for 2-4 player offline/online coop would also exist, making the games that much more enjoyable.
It could also include a duel mode similar to the Revenge of the Sith game where you can pit the many characters you unlocked against one another.
Star Wars Galactic Battlegrounds
This is THE game that got me interested in the Real-time strategy genre, right next to Red Alert 2. You play as one of 6 (8 with the expansion) civilizations from the Star Wars saga, and fight on various different battlefields from all over the SW universe.
Since I bought this game back in 2002, I STILL play it at least once a week. It's that friggen good. However, the biggest issue that I have with it is the balance. Although it isn't the usual complaint about one side being stronger than another.
I think that the game might be TOO balanced. The majority of the differences between sides are only cosmetic, IE, a TIE Fighter, X-Wing, and Droid Starfighter are all exactly the same in terms of speed, strength, and armor. It's like this for pretty much everything, save for a handful of unique units for each side.
If a new installment of the game is ever released, I would hope to see a larger number of differences between each civilization, which would bring about an entirely new level of thinking, instead of the simple 'use X unit against Y unit' method.
(in other news, Polls really need more than just 10 choice slots)
Republic Commando
This game was fun as hell. Honestly, it didn't bring many new features to the table, and its command choices were very limited, but I'll be damned if it wasn't fun to knife Geonosians in the face.
If it were remade today, I can picture it being (probably) on par with a Call of Duty title in terms of cinematic design. The tactical choices and capabilities could also be greatly expanded into a more Brothers in Arms style mechanic. It'd be a welcome change of pace from being the lightsaber/blaster-weilding demi-god that you are in most Star Wars games.
Also, I wanna know what the hell happened to Sev!
Jedi Power Battles
I friggen loved this game. The game loosely followed the events of The Phantom Menace, putting you in the shoes of one of 5 (or 6 if you had the Dreamcast version) Jedi - Obi-Wan Kenobi, Qui-Gon Jinn, Plo Koon, Adi Gallia, Mace Windu, and Ki-Adi-Mundi. Each jedi had their own unique set of combos and special force attacks that could be upgraded with points gained in each stage.
I played this game countless times using every jedi to try and rack up as many points, and unlock as much stuff as I could. That, and I always liked Plo Koon, simply because he had an uppercut attack that could launch people off skyscrapers, which was way too entertaining. And an orange lightsaber (which I was incredibly pissed they changed to blue for Attack of the Clones!)
Anyway. If they were to remake the game today, I can see it being a bit like LEGO Star Wars, roughly following the story of the six Star Wars films (and maybe a little bit beyond) I always imagined starting on Episode I as one of the 5/6 characters from the original game and unlocking more and more Jedi/sith characters the more you progress through the game, each with their own set of attacks and abilities. With today's games the potential for 2-4 player offline/online coop would also exist, making the games that much more enjoyable.
It could also include a duel mode similar to the Revenge of the Sith game where you can pit the many characters you unlocked against one another.
Star Wars Galactic Battlegrounds
This is THE game that got me interested in the Real-time strategy genre, right next to Red Alert 2. You play as one of 6 (8 with the expansion) civilizations from the Star Wars saga, and fight on various different battlefields from all over the SW universe.
Since I bought this game back in 2002, I STILL play it at least once a week. It's that friggen good. However, the biggest issue that I have with it is the balance. Although it isn't the usual complaint about one side being stronger than another.
I think that the game might be TOO balanced. The majority of the differences between sides are only cosmetic, IE, a TIE Fighter, X-Wing, and Droid Starfighter are all exactly the same in terms of speed, strength, and armor. It's like this for pretty much everything, save for a handful of unique units for each side.
If a new installment of the game is ever released, I would hope to see a larger number of differences between each civilization, which would bring about an entirely new level of thinking, instead of the simple 'use X unit against Y unit' method.
(in other news, Polls really need more than just 10 choice slots)