What would you rather have:

Total votes: 17
Small capital ships (like BF2) with non-complex interiors (allowing for many ships) (1) 6%
Small capital ships with complex interiors ( like FRD's BF3 design, allows for less ) (1) 6%
To-Scale/Larger capital ships with non-complex interiors ( allows for less ships ) (1) 6%
To Scale/Larger capital ships with complex interiors ( small amount of ships but wide variety of combat) (14) 82%
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On the note of Space Battles

Post by Arosenivai »

Just wanted to see what you guys thought.
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I wanted large scale battles. Voted for last option. But I really want a death star space battle.
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Re: On the note of Space Battles

Post by BobaFett »

Legion 2.5 wrote:I wanted large scale battles. Voted for last option. But I really want a death star space battle.

then play rogue squadron for GC....

edit* not trying to be that jerk that says another game does it better, but personally I feel BF3 should focus more on the ground battles. space battles were a nice addition in bf2 but they got old fast as the AI would just disapear and the flying was weak. Im not saying take space battles out but I would rather them focus on the ground as there is no star wars game that focus on military land combat.
Unless proof is provided BF3 does not exist.
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BobaFett wrote:
Legion 2.5 wrote:I wanted large scale battles. Voted for last option. But I really want a death star space battle.

then play rogue squadron for GC....

edit* not trying to be that jerk that says another game does it better, but personally I feel BF3 should focus more on the ground battles. space battles were a nice addition in bf2 but they got old fast as the AI would just disapear and the flying was weak. Im not saying take space battles out but I would rather them focus on the ground as there is no star wars game that focus on military land combat.
I agree with you, but with how bad space battles were, they need improvement more than anything else. Besides we already have the nth-teen topics over ground combat so I thought it'd be nice change of pace.
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Yes they did get boring in the first few minutes. I wished every space battle was different in each planet.
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Legion 2.5 wrote:Yes they did get boring in the first few minutes. I wished every space battle was different in each planet.
Space-to-ground battles?

Anyway I'd also like basic space battles to be improved too.
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I agree they need improvement then just destroying parts of ships and shooting down fighters.
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Re: On the note of Space Battles

Post by Sam »

What is really needed is to scrap the point system and actual consequences to taking down parts of the ship:

communications tower ==> no communication with ground battle
Engines == > no movement
shields ==>Hull starts to take a beating

and once the hull goes the ship goes boom :P

I would also like to see the capital ships actually have an impact when they fire at eachother.
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Tretarn wrote:What is really needed is to scrap the point system and actual consequences to taking down parts of the ship:

communications tower ==> no communication with ground battle
Engines == > no movement
shields ==>Hull starts to take a beating

and once the hull goes the ship goes boom :P

I would also like to see the capital ships actually have an impact when they fire at eachother.
I agree. The point system was dissapointing, but I believe some "lives" or "tickets" should be lost when the ship is destroyed.
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Re: On the note of Space Battles

Post by Sam »

That would be cool, say each ship supports 25 players/AI units. You lose a ship, the next 25 people that die cannot respawn immediatly and have to wait in a que system.
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I was thinking something similar. Do agree point system was dissapointing. Do agree it should have pros and cons for the ground battle.
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Re: On the note of Space Battles

Post by Arosenivai »

Definitely, but I still picture a space to ground battle where the space team starts out with no command posts.
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Not bad . Like when you choose your class, you get randomlly choosened a vehicle to use to go to either continue space or go to ground.
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Legion 2.5 wrote:Not bad . Like when you choose your class, you get randomlly choosened a vehicle to use to go to either continue space or go to ground.
hopefully not random. I though you would star out in the cruiser and start gathering up for the ground assault I think I mentioned it earlier in a different discussion. I'll go check.
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Re: On the note of Space Battles

Post by mquondam »

Adding a full scale interior would make boarding parties more important. maybe there could be a commanding officer (player or AI) that remains on the bridge, and killing him will result in a massive points boost (unless the point system is removed, which i hlope it is) or even an immediate victory. But the catch is that the commander is well armed and as tough as the wookie warriors. it would add a need to get on the ship insted of just simple sabatoge.
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