
Jedi Consular


Just wanted to see what you guys thought.
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I wanted large scale battles. Voted for last option. But I really want a death star space battle.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."
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Star Wars 1138 Forum
My favorite dance move.
Harbinger- "ASSUMING DIRECT CONTROL."
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Star Wars 1138 Forum
My favorite dance move.
Legion 2.5 wrote:I wanted large scale battles. Voted for last option. But I really want a death star space battle.
then play rogue squadron for GC....
edit* not trying to be that jerk that says another game does it better, but personally I feel BF3 should focus more on the ground battles. space battles were a nice addition in bf2 but they got old fast as the AI would just disapear and the flying was weak. Im not saying take space battles out but I would rather them focus on the ground as there is no star wars game that focus on military land combat.
Unless proof is provided BF3 does not exist.

Jedi Consular


I agree with you, but with how bad space battles were, they need improvement more than anything else. Besides we already have the nth-teen topics over ground combat so I thought it'd be nice change of pace.BobaFett wrote:Legion 2.5 wrote:I wanted large scale battles. Voted for last option. But I really want a death star space battle.
then play rogue squadron for GC....
edit* not trying to be that jerk that says another game does it better, but personally I feel BF3 should focus more on the ground battles. space battles were a nice addition in bf2 but they got old fast as the AI would just disapear and the flying was weak. Im not saying take space battles out but I would rather them focus on the ground as there is no star wars game that focus on military land combat.
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Yes they did get boring in the first few minutes. I wished every space battle was different in each planet.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."
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Star Wars 1138 Forum
My favorite dance move.
Harbinger- "ASSUMING DIRECT CONTROL."
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Star Wars 1138 Forum
My favorite dance move.

Jedi Consular


Space-to-ground battles?Legion 2.5 wrote:Yes they did get boring in the first few minutes. I wished every space battle was different in each planet.
Anyway I'd also like basic space battles to be improved too.
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I agree they need improvement then just destroying parts of ships and shooting down fighters.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."
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Star Wars 1138 Forum
My favorite dance move.
Harbinger- "ASSUMING DIRECT CONTROL."
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Star Wars 1138 Forum
My favorite dance move.
What is really needed is to scrap the point system and actual consequences to taking down parts of the ship:
communications tower ==> no communication with ground battle
Engines == > no movement
shields ==>Hull starts to take a beating
and once the hull goes the ship goes boom
I would also like to see the capital ships actually have an impact when they fire at eachother.
communications tower ==> no communication with ground battle
Engines == > no movement
shields ==>Hull starts to take a beating
and once the hull goes the ship goes boom

I would also like to see the capital ships actually have an impact when they fire at eachother.

Jedi Consular


I agree. The point system was dissapointing, but I believe some "lives" or "tickets" should be lost when the ship is destroyed.Tretarn wrote:What is really needed is to scrap the point system and actual consequences to taking down parts of the ship:
communications tower ==> no communication with ground battle
Engines == > no movement
shields ==>Hull starts to take a beating
and once the hull goes the ship goes boom![]()
I would also like to see the capital ships actually have an impact when they fire at eachother.
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That would be cool, say each ship supports 25 players/AI units. You lose a ship, the next 25 people that die cannot respawn immediatly and have to wait in a que system.
I was thinking something similar. Do agree point system was dissapointing. Do agree it should have pros and cons for the ground battle.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."
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Star Wars 1138 Forum
My favorite dance move.
Harbinger- "ASSUMING DIRECT CONTROL."
█████}╡◘╞║████████████████████████████████████████
Star Wars 1138 Forum
My favorite dance move.

Jedi Consular


Definitely, but I still picture a space to ground battle where the space team starts out with no command posts.
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Not bad . Like when you choose your class, you get randomlly choosened a vehicle to use to go to either continue space or go to ground.
"Geth do not intentionally infiltrate."
Harbinger- "ASSUMING DIRECT CONTROL."
█████}╡◘╞║████████████████████████████████████████
Star Wars 1138 Forum
My favorite dance move.
Harbinger- "ASSUMING DIRECT CONTROL."
█████}╡◘╞║████████████████████████████████████████
Star Wars 1138 Forum
My favorite dance move.

Jedi Consular


hopefully not random. I though you would star out in the cruiser and start gathering up for the ground assault I think I mentioned it earlier in a different discussion. I'll go check.Legion 2.5 wrote:Not bad . Like when you choose your class, you get randomlly choosened a vehicle to use to go to either continue space or go to ground.
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Jedi Initiate


Adding a full scale interior would make boarding parties more important. maybe there could be a commanding officer (player or AI) that remains on the bridge, and killing him will result in a massive points boost (unless the point system is removed, which i hlope it is) or even an immediate victory. But the catch is that the commander is well armed and as tough as the wookie warriors. it would add a need to get on the ship insted of just simple sabatoge.
Mel Brooks and Pandemic should make Spaceballs: Battlefront. The ultimate mix of comedy and stylized action!