Now the Engine should matter,it shows how the game will play like (obv).Like the point I made earlier Quake and Unreal games had little to do with vehicles but more with fast paced action.The earlier battlefronts were made with the zero engine specifically for multi-vehicle and class based combat-and if spark is considering the Unreal Engine:Whats it going to look like?What does the Unreal engine have to do with anything?
Of course we all want Battlefront 3 and i would actually pick Battlefront over JK any day (not saying that its bad,but i only play mods for JK specifically Mb2).But I'm just just sharing my perspective of the clues that spark's given to speculate whether the game is going to be the Battlefront 3 we've all been waiting for or something closer to Jedi-oriented like the JK series.
Mark Solo wrote:Shut up, atleast I aint sittin on my tail, like an actually "Drunken Hutt" and you saw what happend to Jabba at the end didnt ya? STRANGLED
I guess you guys missed the heated debate between me and another site user on the homepage about the topicP4KISTAN wrote:Now the Engine should matter,it shows how the game will play like (obv).Like the point I made earlier Quake and Unreal games had little to do with vehicles but more with fast paced action.The earlier battlefronts were made with the zero engine specifically for multi-vehicle and class based combat-and if spark is considering the Unreal Engine:Whats it going to look like?What does the Unreal engine have to do with anything?

Anyway, the look of BF3 if it uses the Unreal Engine 3 will be whatever the developer wants it to look like. An engine is just a collaboration of tools allowing developers to make the game. To expand slightly, that includes editing tools, model loaders, global lighting settings, stat tracking, etc, etc. The programmer creates an engine so developers can just interface with these "apps" to make the game.
So the developer could make BF3 a cell-shaded 2D scrolling RPG if they wanted. The engine doesn't hold them back except on certain tech innovations, such as destructible environments for instance, and will not hinder anything in BF as the engine used was never that great.
For more info on the engine and what it actually does: http://www.udk.com/features

Bad wording on my part I meant how it will feel like.
Look at JK and Battlefront.Sure their both FPS shooters,3p and 1p but the engines determine if it will be a dedicated Fast Paced Shooter or a Vehicle/Class based shooter
Look at JK and Battlefront.Sure their both FPS shooters,3p and 1p but the engines determine if it will be a dedicated Fast Paced Shooter or a Vehicle/Class based shooter
Mark Solo wrote:Shut up, atleast I aint sittin on my tail, like an actually "Drunken Hutt" and you saw what happend to Jabba at the end didnt ya? STRANGLED
Not really. The Unreal Engine was used for Unreal Tournament, a very fast paced FPS, and Gears of War, a slow paced TPS with a cover system. The engine is merely the behind the scenes guy who does all the nit picking. The actual game is up to the developers.P4KISTAN wrote:Bad wording on my part I meant how it will feel like.
Look at JK and Battlefront.Sure their both FPS shooters,3p and 1p but the engines determine if it will be a dedicated Fast Paced Shooter or a Vehicle/Class based shooter

Yeah; most of the games on the list I posted earlier have vastly different pacing/gameplay styles.
