Aircraft parts always had demo and were never required to be purchased. Am I misunderstanding you? If having engineers is important to you then add it to your strategy. I never found them all that important besides the fact they heal the ship they're in. I like how you purchased units in the second game.Arosenivai wrote:But when space-ground is involved it becomes a different game. Aircraft without demo to take them out is broken, not to mention the need for engineers is even higher. (turrets etc.) I think the base units shouldn't be purchased in response to the probable new gameplay.


Jedi Consular


What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.Scott wrote:Aircraft parts always had demo and were never required to be purchased. Am I misunderstanding you? If having engineers is important to you then add it to your strategy. I never found them all that important besides the fact they heal the ship they're in. I like how you purchased units in the second game.Arosenivai wrote:But when space-ground is involved it becomes a different game. Aircraft without demo to take them out is broken, not to mention the need for engineers is even higher. (turrets etc.) I think the base units shouldn't be purchased in response to the probable new gameplay.
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That goes without saying but that could just be part of the ground struggle.Arosenivai wrote:What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.Scott wrote:Aircraft parts always had demo and were never required to be purchased. Am I misunderstanding you? If having engineers is important to you then add it to your strategy. I never found them all that important besides the fact they heal the ship they're in. I like how you purchased units in the second game.Arosenivai wrote:But when space-ground is involved it becomes a different game. Aircraft without demo to take them out is broken, not to mention the need for engineers is even higher. (turrets etc.) I think the base units shouldn't be purchased in response to the probable new gameplay.


Jedi Consular


Well I guess what I'm trying to say is: If they allow us to not have the base units, it will either lead space-ground battles to be too hard without them, or too easy with them.Scott wrote:That goes without saying but that could just be part of the ground struggle.Arosenivai wrote:
What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.
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But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.Arosenivai wrote:Well I guess what I'm trying to say is: If they allow us to not have the base units, it will either lead space-ground battles to be too hard without them, or too easy with them.Scott wrote:That goes without saying but that could just be part of the ground struggle.Arosenivai wrote:
What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.


Jedi Consular


Although I agree with you to some extent, do you honestly believe that some fleets in the republic didn't have engineers or demolitions? I don't know, building turrets was always unrealistic (a surefire gamemechanic) but still.Scott wrote:
But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.
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I thought we were talking about the unbalance of ground battles? As for space, I don't really need anymore then one troop. Although putting all of the ground units in space would be neat.Arosenivai wrote:Although I agree with you to some extent, do you honestly believe that some fleets in the republic didn't have engineers or demolitions? I don't know, building turrets was always unrealistic (a surefire gamemechanic) but still.Scott wrote:
But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.


Jedi Consular


Same thing applies do you really think any ground force was without demolitions and engineers? I was talking in general though.Scott wrote:I thought we were talking about the unbalance of ground battles? As for space, I don't really need anymore then one troop. Although putting all of the ground units in space would be neat.Arosenivai wrote:Although I agree with you to some extent, do you honestly believe that some fleets in the republic didn't have engineers or demolitions? I don't know, building turrets was always unrealistic (a surefire gamemechanic) but still.Scott wrote:
But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.
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Well no but that's the fun of GGC. It adds more strategy.Arosenivai wrote:Same thing applies do you really think any ground force was without demolitions and engineers? I was talking in general though.


Jedi Initiate


It's fine on the pc, but on an xbox controller!?Kelevra wrote:I think adapting the Empire at War style would work pretty well.

so plug in your mouse and keyboard to your console.....
Unless proof is provided BF3 does not exist.

Jedi Consular


why waste the effort?BobaFett wrote:so plug in your mouse and keyboard to your console.....
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Halo Wars is RTS and is really easy to use with the controller.
YouTube - BF3Enthusiast
Twitter - spartacus128
Twitter - spartacus128
I meant the way that you set up and manage your fleet/troops in the planetary view, only adjusted to Battlefront's style. Not literally turning it into an RTS.RationalRoss wrote:It's fine on the pc, but on an xbox controller!?Kelevra wrote:I think adapting the Empire at War style would work pretty well.
Last edited by Kelevra on Fri Jan 28, 2011 4:05 pm, edited 1 time in total.

Your right. Just the galactic conquest part but not the battle should be RTS.Kelevra wrote:I meant the way that you set up and manage your fleet/troops, only adjusted to Battlefront's style. Not literally turning it into an RTS.RationalRoss wrote:It's fine on the pc, but on an xbox controller!?Kelevra wrote:I think adapting the Empire at War style would work pretty well.
YouTube - BF3Enthusiast
Twitter - spartacus128
Twitter - spartacus128