Scott wrote:
That would make absolutely no sense though. It would seem to much like to games combined together. They'd have to make a hell of a lot more maps as well which would take dev time away from the abundance of other places that need polishing in BF games. I was okay with the same maps maybe just more realistic objectives (BFII tried this). For instance, your still in the Dune Sea, but now the small hovel must be protected if your CIS from the raiders and Republic. If your Republic you have to take it back. I'm not asking for too much in the game, just good maps, old ones returning, maybe a unit more for each faction, and of course for the game to be released. Oh, and splitscreen and land to space.
I do know that making new maps take a lot of development time (not to mention all of the game testing ), but my personal take on the previous Battlefronts is this: tacked on, and almost completely unnecessary. I think what they did in BF2 was a step in the right direction, but it still did a lot of "go over here", "defend this", "attack that". I guess what I'm asking for is a little more meaning behind it, or at least more complex objectives, if that makes sense. Using the same maps is fine, as long as it is appropriate.
Tretarn wrote:I think I know what you mean scott, make it so it seems that your part of a much larger thing, a small battle part of a larger push forward. Not you are the battle.
I definitely agree with that philosophy, because in my mind that is
The Philosophy of Battlefront. I guess what I'm getting at instead of being part of a "legion", how about being part of a squad (not a squadron mind you). Make it seem a little more fast pace, get to know the team members ( of course that would lead to the issues of you constantly dying and what not). I guess what I'm trying to ask for is a single player campaign with a little more depth. Does that make sense or am I senile?