Job Title Gameplay Engineer (Action/Adventure Title)
Company LucasArts
Location Letterman Digital Arts Center
State California
City San Francisco
Benefited/Non-Benefited Benefited
Salary/Hourly Salary
Job Description
Gameplay Engineers will develop gameplay related functionality (controls, camera movement, game rules, etc) in C++ and UnrealScript or other scripting languages and interact closely with designers, artists, and animators to bring the vision of the game to life.
Implement gameplay or AI functionality using core engine features
Co-develop gameplay & features in partnership with game designers, artists, animators, and core programming staff
Reliably create good quality, performance-minded code
Assist in the sharing of ideas and exploration of new practices to continually improve the quality of game development within the studio
Maintain a professional attitude and strive to maximize team and departmental performance
Requirements
3+ years experience in the creation and delivery of state-of-the-art, performance-minded console games
Proficient C/C++ programming experience
Console game development experience required (At least one title)
Ability to work independently and to be self-directing
Excellent teamwork and communication skills
B.Sc. Degree in Computer Science preferred, or equivalent game experience.
Preferred proficiency in UnrealEngine3 and UnrealScript
Preferred experience with Action-Adventure titles