http://www.salvadoryoung.co.uk/3danimation.html <<An animation reel, which shows various games including Battlefront III. You can even hear a little bit of the voice acting of that Shara bounty hunter, and some other guy.
(I'll quote the sections to keep it organized. to view the full images, right click them and "View Image")
And here is the animation showing a Super Battle Droid, an AT-AT, an AT-ST, General Grievious (which looks awesome..) http://www.thegraphicsengine.com/animation_frame.htmLoading/Menu concepts. These were originally posted on swbf3.de, but with their huge watermark plastered on it. However I managed to find the originals on this man's website http://boadle.com/
"The Loading Screen of BFIII was a hyperspace sequence, which showed information about the planet you were about to do battle on. It featured animated 'warp' effects based on those seen in the Star Wars movies."
"One of the most complex screens I concepted for the front-end of BFIII was the 'Select Spawn Location' screen, which was intended to illustrate the 'Vertical Battlefield' concept (encompassing ground, sky and space), across all 12 different planets."
"'Select Spawn Class' was intended to allow the gamer to choose from a dynamic list of classes. This concept (with placeholder art) envisions a scenario with many class options for the 'Heroes Vs Villians' game mode."
"The 'Galactic Conquest' game mode was one of the highly anticipated modes of BFIII. This concept illustrates the visual approach I defined to the main 'chess board' screen. The animated camera would zoom in on your planet selection."
"Many of the front-end screens were projected as 'holograms' onto a battle table, which was situated on a Star Destroyer bridge. This 'Control Configuration' screen concept shows how we were planning on realising that goal."
Of course all of these were from Free Radical developers, so its really just sad to see this beautiful stuff
