Jedi Initiate
Jedi Initiate
Posts: 3
Joined: Wed Aug 24, 2011 12:02 am
Allegiance:: Neutral
Jedi Initiate
Jedi Initiate
A galixy untouched

Post by shadowfire278 »

:huge ass battle feilds up to like 2000 people (possible if you use triggers that load the next part of the map. You do not have to be in empire or republic, you can like be a normal storm trooper in the death star and secretly start a group and break away and start your own faction.
:Randomly generated from space and land at the same time ( it's possible if you dont load every thing at once).
Command/drive your ships, and also buy them much like Star wars empire at war forces of corruption.
No area of your ship is restricted. So if your sheilds where down and when they start pounding you with bumbs and bullets the areas that get hit, have to activeate thos little mini sheilds.
:A main reactor that can be blown up or deactivated.

:able to set you own command points. abillity to smash throught walls in the enemy ship.
: maybee not an enite planet but a big portion of it and another portion on the other side.
:can decide to crash ships into the battle feild/derbies.
:ranks
:Custimizeable ships.
:Able to set a command post on land battles. Dig underground.
:Advanced custimization of ships, when you add stuff to it the press generate it gives you options on where stuff like bunkers and things should go, add doors where ever you want, sheilds, weapons, armery, back up systems, stuff of that nature.
Able to raid planets, and set up out posts, mines.
mines are used for materials you dont want to buy if there expensive. mines progress over time.
A rare material that can be found or ore, it can be used to make lightsabers.
RElistic options like if you wanted to do something stupid like jum out of your fighter in space.
Oxegen suits with meter for landing transports on their ship then dirlling or bombing a area to get into but only avialble if the ships sheilds are down.
sneak attacks.
i could go on longer but im not and thank you for readin also sorry for bad spelling
Jedi Council Member
Jedi Council Member
Posts: 570
Joined: Tue Apr 06, 2010 2:33 am
Allegiance:: what.
Location: щ(゚Д゚щ)
User avatar
Jedi Council Member
Jedi Council Member
Re: A galixy untouched

Post by Kelevra »

Maybe once the Playstation 7 is out half of that will be possible.
Image
Jedi Master
Jedi Master
Posts: 272
Joined: Fri Jul 22, 2011 2:49 pm
Allegiance:: Sith
Location: Connecticut, USA
User avatar
Jedi Master
Jedi Master
Re: A galixy untouched

Post by AnthonyOstrich »

Kelevra wrote:Maybe once the Playstation 7 is out half of that will be possible.
More likes PS5, considering how quickly technology advances.

Aside from inadequate hardware, I'm not sure I like all these ideas, specifically the randomly generated maps. I don't know if you'll all agree, but I think paying a map is one of the few things in life that's less fun the first time. If you were given a new map each time, you would constantly get lost.


Also, I don't think I'd want battles that big. There would be so many CPU characters that the players actions would have little effect on the outcome of the battle.

Overall, I think some of those features might be fun to see in a game a decade or so from now, but they won't be possible in BF3.
Jedi Council Member
Jedi Council Member
Posts: 1021
Joined: Sun May 22, 2011 11:50 pm
Allegiance:: Jedi
Location: USA
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: A galixy untouched

Post by Terrabyte20xx »

AnthonyOstrich wrote:
Kelevra wrote:Maybe once the Playstation 7 is out half of that will be possible.
More likes PS5, considering how quickly technology advances.

Aside from inadequate hardware, I'm not sure I like all these ideas, specifically the randomly generated maps. I don't know if you'll all agree, but I think paying a map is one of the few things in life that's less fun the first time. If you were given a new map each time, you would constantly get lost.


Also, I don't think I'd want battles that big. There would be so many CPU characters that the players actions would have little effect on the outcome of the battle.

Overall, I think some of those features might be fun to see in a game a decade or so from now, but they won't be possible in BF3.
I agree with above, except for the PS5 thing, sorry dude, but Tech is going to be advancing slower now and days.
"Because Man, somewhere in one of these... Memories is the evidence!"
(████████████████████▓▒╢▒╢▒╢▒╢▒╢()╟▒╟▒╟▒╟▒╟▒▓█████████████████████)

I'm going to put you on The Gaming Grid: http://thegaminggrid.wordpress.com/
Jedi Council Member
Jedi Council Member
Posts: 570
Joined: Tue Apr 06, 2010 2:33 am
Allegiance:: what.
Location: щ(゚Д゚щ)
User avatar
Jedi Council Member
Jedi Council Member
Re: A galixy untouched

Post by Kelevra »

:huge ass battle feilds up to like 2000 people (possible if you use triggers that load the next part of the map.
In today's games, being able to just support 256 players is an impressive feat. It would be a major leap to be able to jump up to 2000. Unless you mean only having a couple hundred human players and the other 1800 or so being bots. But that still presents issues not related to tech limits:

A. The maps would have to be huge enough to support that many people, and still give them room to breathe. If you spawn at a rearward post and don't have access to a vehicle, you're going to be running for a LONG time trying to find a fight.

B. 2000 players means there would have to be enough reinforcement tickets to support that. I don't know if you've got the PC copy of Battlefront 2, but if you set the reinforcement limit to 500%, some of the battles can last a very, very long time. Much longer than what makes them fun. Hell some user-made maps set the lowest reinforcement number to over a thousand tickets. That's still hell. Especially of the map has the issue of being too large.

C. That increased number of players means that the footprint one individual has in the battle is very, very insignificant given the big picture. In Battlefront, you felt like a small part of a large battle, but if you did well (or very bad) you know that you still had some impact on the outcome. With thousands of people on the field at once, what you do means very little.
You do not have to be in empire or republic, you can like be a normal storm trooper in the death star and secretly start a group and break away and start your own faction.
I'm not entirely sure how this works. Are you talking in story terms, or just splitting off randomly in the middle of a battle? If it's in the middle of a battle, (and your 2000 players idea above was supported) it would be hell to see hundreds of splinter groups consisting of 3 or so stormtroopers and rebels all shooting the hell out of eachother for no reason. It may as well just be a free for all at that point. Being able to simply start or join a squad, similar to Battlefield or MAG would be good enough.
Randomly generated from space and land at the same time ( it's possible if you dont load every thing at once)
I'm not sure how you randomly generate 'space,' Unless you mean something along the lines of dust, debris, asteroid belts, or positioning of capitol ships and frigates. In that case, that would be nice, yes.

Land on the other hand, is kind of different. Randomly generated maps are typically of poorer quality than one built by hand. Mainly because they have to accommodate whatever the generator throws at them. You can't randomly generate a city for example, since the roads and buildings and signs and whatnot would all just be scattered everywhere and it would look pretty terrible.

However, I think a static map with randomly generated features and conditions such as wind, weather, some props, and maybe even some of the Command Post placement would be pretty neat.
Command/drive your ships, and also buy them much like Star wars empire at war forces of corruption.
That sounds like a Galactic Conquest feature. Buying and choosing which frigates are supporting your command vessel, and being able to position them before/during the battle would be pretty neat. But wouldn't go for actually 'driving' them.
No area of your ship is restricted. So if your shields where down and when they start pounding you with bombs and bullets the areas that get hit, have to activate those little mini shields.
??? As far as I know, no ship in Star Wars has locational shields. A single generator provides all the coverage, but the operator can choose where most of the power is focused. Also, capitol ships are HUGE. Having them be more open than Battlefront 2 would be nice, but I wouldn't want to have to sprint all the way from the bridge to the engine room to fix a busted engine.
:A main reactor that can be blown up or deactivated.
That works, I guess. But what would that do? Disable the ship? Destroy it completely? If that's the case, it should not be an easy thing to do. If anything it should be so complicated a process it shouldn't be worth the effort half the time. Otherwise that's be the entire focus of the fight.
able to set you own command points.
Eh. Depends on who gets to set those points. If just anybody can do it there's gonna be tons of useless posts all over the place.
ability to smash through walls in the enemy ship.
Well. That's possible, but I'm not really seeing the purpose. If you just happen to blow open an essential route to the hangar, everybody on the opposing side it prevented from reaching their ships. It's realistic, sure. But I wouldn't call it fun for the opponents.
maybe not an entire planet but a big portion of it and another portion on the other side.
So, at least 2 big maps per planet. Alright.
can decide to crash ships into the battle field/debris.
Capital ships? I had that dream once. While it would look damn cool, it would be hell on the system running it. The entire map would essentially have to be changed on the fly to accommodate all of the junk that just landed. On the other hand, wrecking fighters or vehicles and having the scrap stay on the battlefield would be neat.
ranks
Sure.
Customizable ships.
How? If I'm remembering right all of the fighters randomly spawned in the hangar, and players just bumrush to them. If your custom fighter or tank or whatever does spawn, what's to keep some jackass from just hijacking it? You could lock it to everybody but the player it belongs to, but then you'd have to have enough hangar room to support everybody's custom fighters and tanks, and give them room to leave/park. (All 2,000 of them.)
Dig underground
I'm reminded of the first Red Faction for some reason. 'Digging' takes a long time. It isn't something you do in the middle of a battle. Digging an entire tunnel network would take even more time. Even if there's some sort of super drilling machine, It wouldn't really be worth the effort.
Advanced custimization of ships, when you add stuff to it the press generate it gives you options on where stuff like bunkers and things should go, add doors where ever you want, shields, weapons, armory, back up systems, stuff of that nature.
So, not only a full-size capital ship, but having to build it? I think I can wait for some Sci-fi themed Sims expansion for that, not Battlefront. This also means that if you're playing on a ship that somebody else designed, you're going to have no friggen clue where anything is.
Able to raid planets, and set up out posts, mines. mines are used for materials you dont want to buy if there expensive. mines progress over time.
A rare material that can be found or ore, it can be used to make lightsabers.
I think just credits work fine. I don't see how 'making lightsabers' would have any sort of benefit. Only Jedi use them, and chances are they would have their own.
Realistic options like if you wanted to do something stupid like jump out of your fighter in space.
I think a realistic option would be to not let you do that.
Oxygen suits with meter for landing transports on their ship then drilling or bombing a area to get into but only available if the ships shields are down.
Like digging tunnels, too much effort to really be worth it.
sneak attacks.
That's pretty broad. Disintegrator to the face by an invisible Bothan sneak attack? Or somehow invading a planet without anyone noticing?
Image
Jedi Master
Jedi Master
Posts: 272
Joined: Fri Jul 22, 2011 2:49 pm
Allegiance:: Sith
Location: Connecticut, USA
User avatar
Jedi Master
Jedi Master
Re: A galixy untouched

Post by AnthonyOstrich »

Terrabyte20xx wrote:
AnthonyOstrich wrote:
Kelevra wrote:Maybe once the Playstation 7 is out half of that will be possible.
More likes PS5, considering how quickly technology advances.

Aside from inadequate hardware, I'm not sure I like all these ideas, specifically the randomly generated maps. I don't know if you'll all agree, but I think paying a map is one of the few things in life that's less fun the first time. If you were given a new map each time, you would constantly get lost.


Also, I don't think I'd want battles that big. There would be so many CPU characters that the players actions would have little effect on the outcome of the battle.

Overall, I think some of those features might be fun to see in a game a decade or so from now, but they won't be possible in BF3.
I agree with above, except for the PS5 thing, sorry dude, but Tech is going to be advancing slower now and days.
I'm pretty sure technology has been advancing faster and faster since roughly the beginning of humanity, with few exceptions. There's now sign of that stopping soon.

Let's ask professor Mudkip.
science mudkip.png
science mudkip.png (182.06 KiB) Viewed 456 times
Jedi Council Member
Jedi Council Member
Posts: 1021
Joined: Sun May 22, 2011 11:50 pm
Allegiance:: Jedi
Location: USA
Contact:
User avatar
Jedi Council Member
Jedi Council Member
Re: A galixy untouched

Post by Terrabyte20xx »

AnthonyOstrich wrote:
Terrabyte20xx wrote:
AnthonyOstrich wrote: More likes PS5, considering how quickly technology advances.

Aside from inadequate hardware, I'm not sure I like all these ideas, specifically the randomly generated maps. I don't know if you'll all agree, but I think paying a map is one of the few things in life that's less fun the first time. If you were given a new map each time, you would constantly get lost.


Also, I don't think I'd want battles that big. There would be so many CPU characters that the players actions would have little effect on the outcome of the battle.

Overall, I think some of those features might be fun to see in a game a decade or so from now, but they won't be possible in BF3.
I agree with above, except for the PS5 thing, sorry dude, but Tech is going to be advancing slower now and days.
I'm pretty sure technology has been advancing faster and faster since roughly the beginning of humanity, with few exceptions. There's now sign of that stopping soon.

Let's ask professor Mudkip.
science mudkip.png
Sorry, but I still don't think that will happen, now the PS6 maybe, but that's still pushing it.
"Because Man, somewhere in one of these... Memories is the evidence!"
(████████████████████▓▒╢▒╢▒╢▒╢▒╢()╟▒╟▒╟▒╟▒╟▒▓█████████████████████)

I'm going to put you on The Gaming Grid: http://thegaminggrid.wordpress.com/
Jedi Master
Jedi Master
Posts: 272
Joined: Fri Jul 22, 2011 2:49 pm
Allegiance:: Sith
Location: Connecticut, USA
User avatar
Jedi Master
Jedi Master
Re: A galixy untouched

Post by AnthonyOstrich »

Terrabyte20xx wrote: Sorry, but I still don't think that will happen, now the PS6 maybe, but that's still pushing it.
Maybe you're right. Anyway, back to the subject of shadowfire's suggestions.
Kelevra wrote:
:A main reactor that can be blown up or deactivated.
That works, I guess. But what would that do? Disable the ship? Destroy it completely? If that's the case, it should not be an easy thing to do. If anything it should be so complicated a process it shouldn't be worth the effort half the time. Otherwise that's be the entire focus of the fight.
Elite Squadron had capital ships with destroyable reactors. Upon their destruction, the ship explodes. And it has the exact problem Kelevra described. It became the main focus, making the game repetitive.

If there was one story mode level that involved destroying a reactor core in BF3, that would be jolly dandy. But I wouldn't want to see it in Instant Action again, unless it's overhauled majorly to fix that problem.
Administrator
Administrator
Posts: 3307
Joined: Thu Dec 24, 2009 2:06 am
Allegiance:: Space Rome
Location: ON, Canada
User avatar
Administrator
Administrator
Re: A galixy untouched

Post by Scott »

I'm late to the party but I'll break it down like Kelevra did.
shadowfire278 wrote::huge ass battle feilds up to like 2000 people (possible if you use triggers that load the next part of the map. You do not have to be in empire or republic, you can like be a normal storm trooper in the death star and secretly start a group and break away and start your own faction.
Those "triggers" sounds like a great solution but that's how games work already. I believe it's called spatial loading. Look at any game. I'll use Minecraft as an example because you can actually change this distance. In Options there is an option for changing the render distance which will change how far you can see/how far the map loads.

In MC this works (in singleplayer at least) but in a game like Battlefront you may not have to see the entire map at once (although with snipers it would be helpful) but because there are modifications happening in other parts (death, vehicles moving/destroying, environmental damage, etc) the CPU would still be processing all of that information. Even in a game with all bots it would be near impossible. They will have armour, weapons, and particle effects that they will require to have rendered plus all the "back door" information that exists in their class (programming term not soldier class).

Too Long, Didn't Read: Nope.
shadowfire278 wrote::Randomly generated from space and land at the same time ( it's possible if you dont load every thing at once).
Wha...? You mean the map in space is randomly generated? That's possible although a bit strange as people would probably prefer to pick it. If you mean terrain then the idea of 2000 people/bots is even less likely to happen. Everyone will be on different parts of the map having the algorithm that randomly generates the map working hard. You could randomly generate the entire map ahead of time though. That'd be one hell of a load time.
shadowfire278 wrote::Command/drive your ships, and also buy them much like Star wars empire at war forces of corruption.
Sure, that'd work. Driving a Star Destroyer would be very limited and would probably be boiled down to giving options to drive it places instead of complete control. The other ships are already drivable.
shadowfire278 wrote::No area of your ship is restricted. So if your sheilds where down and when they start pounding you with bumbs and bullets the areas that get hit, have to activeate thos little mini sheilds.
Okay. There were no restricted areas of the ship before though. They didn't have options for a lot of locations but they didn't stop you from entering doors.
shadowfire278 wrote::A main reactor that can be blown up or deactivated.
Okay.
shadowfire278 wrote::able to set you own command points. abillity to smash throught walls in the enemy ship.
The ability would have to be limited for setting command posts (like Killzone 2 + 3 maybe).

If you smash through an enemy ship (like a Star Destroyer) everything would be sucked out due to decompression in space and would just leave you with a bad command post. That'd be cool but I doubt its was what you were going for.
shadowfire278 wrote:: maybee not an enite planet but a big portion of it and another portion on the other side.
Too big means too much empty space. Even MAG has empty spots (although they solve this well). You don't need that much space. It would just be repetitive and create long load times.
shadowfire278 wrote::can decide to crash ships into the battle feild/derbies.
You can already do this (excluding capital ships).
shadowfire278 wrote::ranks
Already have this.
shadowfire278 wrote::Custimizeable ships.
Then it's not really Star Wars.
shadowfire278 wrote::Able to set a command post on land battles. Dig underground.
Mentioned the command post idea previously. Digging underground is a bit silly and very unrealistic.
shadowfire278 wrote::Advanced custimization of ships, when you add stuff to it the press generate it gives you options on where stuff like bunkers and things should go, add doors where ever you want, sheilds, weapons, armery, back up systems, stuff of that nature.
Refer to my previous point. Also at that point of customization we are playing Forza Motor Sports: Star Wars Edition.
shadowfire278 wrote::Able to raid planets, and set up out posts, mines.
mines are used for materials you dont want to buy if there expensive. mines progress over time.
KotOR 3 you want.
shadowfire278 wrote::A rare material that can be found or ore, it can be used to make lightsabers.
KotOR 3 you want.
shadowfire278 wrote::RElistic options like if you wanted to do something stupid like jum out of your fighter in space.
Sure.
shadownfire278 wrote::Oxegen suits with meter for landing transports on their ship then dirlling or bombing a area to get into but only avialble if the ships sheilds are down.
sneak attacks.
Might be cool. Might be impossible.


To end this I will say that I just woke from a dream where vanilla double cream Oreos were treated as fuel but were incredibly rare.
Image
Jedi Initiate
Jedi Initiate
Posts: 3
Joined: Wed Aug 24, 2011 12:02 am
Allegiance:: Neutral
Jedi Initiate
Jedi Initiate
Re: A galixy untouched

Post by shadowfire278 »

Wha...? You mean the map in space is randomly generated? That's possible although a bit strange as people would probably prefer to pick it. If you mean terrain then the idea of 2000 people/bots is even less likely to happen. Everyone will be on different parts of the map having the algorithm that randomly generates the map working hard. You could randomly generate the entire map ahead of time though. That'd be one hell of a load time.
by the map in space i meant like astroides ands stuff like that. You can still pick maps but i meant like this for a bigger galtic conquest, They cant make like 40 planets that take too long. take minecraft for example. they dont load it all at once.


shadowfire278 wrote::Command/drive your ships, and also buy them much like Star wars empire at war forces of corruption.


Sure, that'd work. Driving a Star Destroyer would be very limited and would probably be boiled down to giving options to drive it places instead of complete control. The other ships are already drivable

[quote
shadowfire278 wrote::No area of your ship is restricted. So if your sheilds where down and when they start pounding you with bumbs and bullets the areas that get hit, have to activeate thos little mini sheilds.


Okay. There were no restricted areas of the ship before though. They didn't have options for a lot of locations but they didn't stop you from entering doors.][/quote]

I meant the entire ship. split it into leafs i guess you would say.
shadowfire278 wrote::A main reactor that can be blown up or deactivated.


Okay.


shadowfire278 wrote::able to set you own command points. abillity to smash throught walls in the enemy ship.


The ability would have to be limited for setting command posts (like Killzone 2 + 3 maybe).

If you smash through an enemy ship (like a Star Destroyer) everything would be sucked out due to decompression in space and would just leave you with a bad command post. That'd be cool but I doubt its was what you were going for.
I meant command post for land. like a limit for 2 that your ships can drop down vehicle support and where you can spawn. That would be stupid placeing your command post in the ship. When you smash through the ships those sheilds that appeard in the moveis would appear.
shadowfire278 wrote:: maybee not an enite planet but a big portion of it and another portion on the other side.


Too big means too much empty space. Even MAG has empty spots (although they solve this well). You don't need that much space. It would just be repetitive and create long load times.
I was tired and bored at the time. my next wishlist will be thought out on a peice of paper and redone. also i know all this is almost impossible.
shadowfire278 wrote::can decide to crash ships into the battle feild/derbies.


You can already do this (excluding capital ships).
I meant into the planet.
[quote
shadowfire278 wrote::ranks


Already have this][/quote]
Ya and they suck in the last game. how about better ranks?
shadowfire278 wrote::Custimizeable ships.


Then it's not really Star Wars.
Say that to the old republic.
shadowfire278 wrote::Able to set a command post on land battles. Dig underground.


Mentioned the command post idea previously. Digging underground is a bit silly and very unrealistic
True and i only mentioned this becuase it was an old idea.
To end this I will say that I just woke from a dream where vanilla double cream Oreos were treated as fuel but were incredibly rare
ability to smash through walls in the enemy ship.

Well. That's possible, but I'm not really seeing the purpose. If you just happen to blow open an essential route to the hangar, everybody on the opposing side it prevented from reaching their ships. It's realistic, sure. But I wouldn't call it fun for the opponents.
more small hangers besides the main 1?
[quote


can decide to crash ships into the battle field/debris.

Capital ships? I had that dream once. While it would look damn cool, it would be hell on the system running it. The entire map would essentially have to be changed on the fly to accommodate all of the junk that just landed. On the other hand, wrecking fighters or vehicles and having the scrap stay on the battlefield would be neat.][/quote]
Maybee the derbies then?
So, not only a full-size capital ship, but having to build it? I think I can wait for some Sci-fi themed Sims expansion for that, not Battlefront. This also means that if you're playing on a ship that somebody else designed, you're going to have no friggen clue where anything is.
maps?
Realistic options like if you wanted to do something stupid like jump out of your fighter in space.

I think a realistic option would be to not let you do that
You love killing my ideas and dnacing them on the grave dont you?
Now i know most of this is impossible i just put in whatever came to head at the .
i was tired :zzz: and bored at the time so i came upt with not so good ideas.this was my mood before i chacked the comments. :D . after :( . i dont want most of these ideas to make it but bye :/ .
Administrator
Administrator
Posts: 3307
Joined: Thu Dec 24, 2009 2:06 am
Allegiance:: Space Rome
Location: ON, Canada
User avatar
Administrator
Administrator
Re: A galixy untouched

Post by Scott »

We were just being realists. We're okay with out-there ideas but what's the point of taking them too seriously if there is no chance of them being implemented?
Image
Jedi Master
Jedi Master
Posts: 272
Joined: Fri Jul 22, 2011 2:49 pm
Allegiance:: Sith
Location: Connecticut, USA
User avatar
Jedi Master
Jedi Master
Re: A galixy untouched

Post by AnthonyOstrich »

I think we just chased away a newcomer. I feel bad now.
Administrator
Administrator
Posts: 3307
Joined: Thu Dec 24, 2009 2:06 am
Allegiance:: Space Rome
Location: ON, Canada
User avatar
Administrator
Administrator
Re: A galixy untouched

Post by Scott »

AnthonyOstrich wrote:I think we just chased away a newcomer. I feel bad now.
I don't think he understood our POV. We looked at it as things he wanted implemented but it seems that he intended this to be a surreal list. If I knew this before I wouldn't have cut any of the ideas down.

Hopefully he'll be back :/
Image
Post Reply