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Is there anything that's not heavy? I want to go int to simple game programing that's not just cut & paste.
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Terrabyte20xx wrote:Is there anything that's not heavy? I want to go int to simple game programing that's not just cut & paste.
Then that takes away any game making program. If you are interested in programming than modding may not be the best (you can program but not all modding programs allow this). You'd have to learn to program. It's not exactly light work but it's not impossible either. I've been programming off and on for a year+.

If you are interested in learning more about any of the three branches I'm sure we can be of assistance. Feel free to ask :u:
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I will, I'm going to make a thread in general chit chat for that.
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Re: My and other's ambitious projects

Post by Scott »

I finished my Tic-Tac-Toe game finally.

The .zip should contain all necessary .dlls. Sorry if you were hoping for a play again button. This proved to be more difficult than expected. My next game will have one for sure.

Oh, and my next game I'm making is Pong. I'm having an artistic friend work on the graphics and I will be doing much better recording for the sound. I also plan on coming back to it later for my first online project. For now it will be two player local and one player only. I may play with the idea of other modes, but for now that is all that's planned.

Expect a longer development cycle but I should be able to upload test versions for anyone interested.

Now to get coding.
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Scott wrote:I finished my Tic-Tac-Toe game finally.

The .zip should contain all necessary .dlls. Sorry if you were hoping for a play again button. This proved to be more difficult than expected. My next game will have one for sure.

Oh, and my next game I'm making is Pong. I'm having an artistic friend work on the graphics and I will be doing much better recording for the sound. I also plan on coming back to it later for my first online project. For now it will be two player local and one player only. I may play with the idea of other modes, but for now that is all that's planned.

Expect a longer development cycle but I should be able to upload test versions for anyone interested.

Now to get coding.
It works :u:
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Here's a list of features I'm implementing in Pong:

- one player mode again an AI (three difficulty modes)
- two player local play (same keyboard)
- different backgrounds (randomly chosen by the program, not the user)
- power-ups obtained by hitting the ball at them (power-ups TDB)

- sounds TBD
- at least the sound of the ball hitting the paddles and the sides

- game ends when certain score is reached (score TBD)

- A REPLAY BUTTON!

That's it for now. Would a high score be useful? I guess not if there's a score limit. Unless I switch it to a time limit...
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Re: My and other's ambitious projects

Post by Sam »

how did I miss this thread?

Loving all these games....i'm going to have to learn C++ now :)
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Tretarn wrote:Loving all these games....i'm going to have to learn C++ now :)
I've learned a lot since the days of the C/C++ Programming thread. It's a tad bit embarrassing to look at and see me asking about function declarations :8(:

Other than the fact that C++ is OOP and C is structured it probably wouldn't be a huge change for you. In fact, SDL (the game lib I'm using) also functions with C so you don't even have to learn C++.

EDIT:

Screw SDL. Learn C# and get XNA to program for the 360. I'm going to look into it now (how did I forget). I'm still sticking with my C++ projects but to be able to develop for the console and not have to pay the roughly $10, 000 dev kit that I'd be turned down for anyway is pretty cool.

EDIT:

Okay, now I'm excited. The annual fee for getting your games on the Indie marketplace is only USD$99. For XBLA you need to pitch your idea.

The Indie Marketplace seems like a great opportunity. As a single programmer it would be damn near impossible though... :(
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