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Orbital strike
Posted: Sun Jan 08, 2012 10:01 pm
by Dr.fail
Lets say that there are three dridica (destrorer) droids puppy guarding the CP and it hard to get rid of them or a realy tough tank and your out of ammo no friendly tanks but you can use an obital strike it could destrory the tank but, that might be over powered enemy might destrory it as if it was destoryable (if they could go in to space)
What do you think
Re: Orbital strike
Posted: Sun Jan 08, 2012 10:44 pm
by Kelevra
The way the strikes worked in Battlefront 1 via the recon droid was fine. The fragility of the droid kept people from abusing it to hell.
I suppose if the ground-to-space combat aspect is kept, certain players on the ground could toss markers to spots they want artillery dropped, and players in orbit could choose to bomb it for some extra points or something.
Re: Orbital strike
Posted: Mon Jan 09, 2012 12:21 am
by Terrabyte20xx
Kelevra wrote:The way the strikes worked in Battlefront 1 via the recon droid was fine. The fragility of the droid kept people from abusing it to hell.
I suppose if the ground-to-space combat aspect is kept, certain players on the ground could toss markers to spots they want artillery dropped, and players in orbit could choose to bomb it for some extra points or something.
I think the Second idea would be better.
Although my idea of it would be allowing the bombers to hit a marked destination on the map.
Re: Orbital strike
Posted: Mon Jan 09, 2012 3:02 pm
by RogueStarkiller
Kelevra wrote:The way the strikes worked in Battlefront 1 via the recon droid was fine. The fragility of the droid kept people from abusing it to hell.
I suppose if the ground-to-space combat aspect is kept, certain players on the ground could toss markers to spots they want artillery dropped, and players in orbit could choose to bomb it for some extra points or something.
That's a really good idea. They don't even have to have ground-to-space environments for that to happen. It could actually function much like it does in Call of Duty. A rebel/imperial sniper or whatever class the orbital strike is assigned to could set up shop somewhere and go into orbital strike mode where it's the camera zoomed in view from an orbiting ship.
Also, you could abuse the orbital strike droid in Battlefront 1. I did it all the time especially on Kashyyyk: Docks. All you had to do was spawn as the sniper class and hope that your faction was the one that spawned up top on the platforms. Then just run down to the end of the top platform and lay down by the refill droid and send countless orbital strikes over the edge to the enemy spawn post below. Eventually people stopped spawning there because it was an endless wave of explosions.
Re: Orbital strike
Posted: Mon Jan 09, 2012 8:06 pm
by Dr.fail
I ment you useing a tool looks a lot like a scope and fires a laser that it targets it for orbital strike but having to wait for it to recharge or limit to 3 or if get promoted you get an extra strike and starting with 1. Not with the stupid recon droid and maybe needs more strangth
What do think about this
Thx for feedback
Re: Orbital strike
Posted: Mon Jan 09, 2012 8:55 pm
by Terrabyte20xx
RogueStarkiller wrote:Kelevra wrote:The way the strikes worked in Battlefront 1 via the recon droid was fine. The fragility of the droid kept people from abusing it to hell.
I suppose if the ground-to-space combat aspect is kept, certain players on the ground could toss markers to spots they want artillery dropped, and players in orbit could choose to bomb it for some extra points or something.
That's a really good idea. They don't even have to have ground-to-space environments for that to happen. It could actually function much like it does in Call of Duty.
I don't think so, mainly because that would break a lot of smaller maps.... Just like it does in Call of Duty.
Re: Orbital strike
Posted: Tue Jan 10, 2012 1:06 am
by Kelevra
Also, you could abuse the orbital strike droid in Battlefront 1. I did it all the time especially on Kashyyyk: Docks. All you had to do was spawn as the sniper class and hope that your faction was the one that spawned up top on the platforms. Then just run down to the end of the top platform and lay down by the refill droid and send countless orbital strikes over the edge to the enemy spawn post below. Eventually people stopped spawning there because it was an endless wave of explosions.
True. But that's because the droids automatically trigger the attack. I think it'd be a lot different if you have to rely on another player to actually initiate the strike once you've painted the target.
Re: Orbital strike
Posted: Sun Jan 29, 2012 11:23 pm
by AnthonyOstrich
Kelevra wrote:Also, you could abuse the orbital strike droid in Battlefront 1. I did it all the time especially on Kashyyyk: Docks. All you had to do was spawn as the sniper class and hope that your faction was the one that spawned up top on the platforms. Then just run down to the end of the top platform and lay down by the refill droid and send countless orbital strikes over the edge to the enemy spawn post below. Eventually people stopped spawning there because it was an endless wave of explosions.
True. But that's because the droids automatically trigger the attack. I think it'd be a lot different if you have to rely on another player to actually initiate the strike once you've painted the target.
But what would happen if you're playing single player?
Re: Orbital strike
Posted: Mon Jan 30, 2012 11:32 am
by Terrabyte20xx
AnthonyOstrich wrote:Kelevra wrote:Also, you could abuse the orbital strike droid in Battlefront 1. I did it all the time especially on Kashyyyk: Docks. All you had to do was spawn as the sniper class and hope that your faction was the one that spawned up top on the platforms. Then just run down to the end of the top platform and lay down by the refill droid and send countless orbital strikes over the edge to the enemy spawn post below. Eventually people stopped spawning there because it was an endless wave of explosions.
True. But that's because the droids automatically trigger the attack. I think it'd be a lot different if you have to rely on another player to actually initiate the strike once you've painted the target.
But what would happen if you're playing single player?
AI?