:huge ass battle feilds up to like 2000 people (possible if you use triggers that load the next part of the map.
In today's games, being able to just support 256 players is an impressive feat. It would be a major leap to be able to jump up to 2000. Unless you mean only having a couple hundred human players and the other 1800 or so being bots. But that still presents issues not related to tech limits:
A. The maps would have to be huge enough to support that many people, and still give them room to breathe. If you spawn at a rearward post and don't have access to a vehicle, you're going to be running for a LONG time trying to find a fight.
B. 2000 players means there would have to be enough reinforcement tickets to support that. I don't know if you've got the PC copy of Battlefront 2, but if you set the reinforcement limit to 500%, some of the battles can last a very, very long time. Much longer than what makes them fun. Hell some user-made maps set the lowest reinforcement number to over a thousand tickets. That's still hell. Especially of the map has the issue of being too large.
C. That increased number of players means that the footprint one individual has in the battle is very, very insignificant given the big picture. In Battlefront, you felt like a small part of a large battle, but if you did well (or very bad) you know that you still had some impact on the outcome. With thousands of people on the field at once, what you do means very little.
You do not have to be in empire or republic, you can like be a normal storm trooper in the death star and secretly start a group and break away and start your own faction.
I'm not entirely sure how this works. Are you talking in story terms, or just splitting off randomly in the middle of a battle? If it's in the middle of a battle, (and your 2000 players idea above was supported) it would be hell to see hundreds of splinter groups consisting of 3 or so stormtroopers and rebels all shooting the hell out of eachother for no reason. It may as well just be a free for all at that point. Being able to simply start or join a squad, similar to Battlefield or MAG would be good enough.
Randomly generated from space and land at the same time ( it's possible if you dont load every thing at once)
I'm not sure how you randomly generate 'space,' Unless you mean something along the lines of dust, debris, asteroid belts, or positioning of capitol ships and frigates. In that case, that would be nice, yes.
Land on the other hand, is kind of different. Randomly generated maps are typically of poorer quality than one built by hand. Mainly because they have to accommodate whatever the generator throws at them. You can't randomly generate a city for example, since the roads and buildings and signs and whatnot would all just be scattered everywhere and it would look pretty terrible.
However, I think a static map with randomly generated features and conditions such as wind, weather, some props, and maybe even some of the Command Post placement would be pretty neat.
Command/drive your ships, and also buy them much like Star wars empire at war forces of corruption.
That sounds like a Galactic Conquest feature. Buying and choosing which frigates are supporting your command vessel, and being able to position them before/during the battle would be pretty neat. But wouldn't go for actually 'driving' them.
No area of your ship is restricted. So if your shields where down and when they start pounding you with bombs and bullets the areas that get hit, have to activate those little mini shields.
??? As far as I know, no ship in Star Wars has locational shields. A single generator provides all the coverage, but the operator can choose where most of the power is focused. Also, capitol ships are HUGE. Having them be more open than Battlefront 2 would be nice, but I wouldn't want to have to sprint all the way from the bridge to the engine room to fix a busted engine.
:A main reactor that can be blown up or deactivated.
That works, I guess. But what would that do? Disable the ship? Destroy it completely? If that's the case, it should not be an easy thing to do. If anything it should be so complicated a process it shouldn't be worth the effort half the time. Otherwise that's be the entire focus of the fight.
able to set you own command points.
Eh. Depends on who gets to set those points. If just anybody can do it there's gonna be tons of useless posts all over the place.
ability to smash through walls in the enemy ship.
Well. That's possible, but I'm not really seeing the purpose. If you just happen to blow open an essential route to the hangar, everybody on the opposing side it prevented from reaching their ships. It's realistic, sure. But I wouldn't call it fun for the opponents.
maybe not an entire planet but a big portion of it and another portion on the other side.
So, at least 2 big maps per planet. Alright.
can decide to crash ships into the battle field/debris.
Capital ships? I had that dream once. While it would look damn cool, it would be hell on the system running it. The entire map would essentially have to be changed on the fly to accommodate all of the junk that just landed. On the other hand, wrecking fighters or vehicles and having the scrap stay on the battlefield would be neat.
ranks
Sure.
Customizable ships.
How? If I'm remembering right all of the fighters randomly spawned in the hangar, and players just bumrush to them. If your custom fighter or tank or whatever does spawn, what's to keep some jackass from just hijacking it? You could lock it to everybody but the player it belongs to, but then you'd have to have enough hangar room to support everybody's custom fighters and tanks, and give them room to leave/park. (All 2,000 of them.)
Dig underground
I'm reminded of the first Red Faction for some reason. 'Digging' takes a long time. It isn't something you do in the middle of a battle. Digging an entire tunnel network would take even more time. Even if there's some sort of super drilling machine, It wouldn't really be worth the effort.
Advanced custimization of ships, when you add stuff to it the press generate it gives you options on where stuff like bunkers and things should go, add doors where ever you want, shields, weapons, armory, back up systems, stuff of that nature.
So, not only a full-size capital ship, but having to
build it? I think I can wait for some Sci-fi themed Sims expansion for that, not Battlefront. This also means that if you're playing on a ship that somebody else designed, you're going to have no friggen clue where anything is.
Able to raid planets, and set up out posts, mines. mines are used for materials you dont want to buy if there expensive. mines progress over time.
A rare material that can be found or ore, it can be used to make lightsabers.
I think just credits work fine. I don't see how 'making lightsabers' would have any sort of benefit. Only Jedi use them, and chances are they would have their own.
Realistic options like if you wanted to do something stupid like jump out of your fighter in space.
I think a realistic option would be to
not let you do that.
Oxygen suits with meter for landing transports on their ship then drilling or bombing a area to get into but only available if the ships shields are down.
Like digging tunnels, too much effort to really be worth it.
sneak attacks.
That's pretty broad. Disintegrator to the face by an invisible Bothan sneak attack? Or somehow
invading a planet without anyone noticing?