[Out of CTF subject] I hope that the turret you can use in space ship (Star Destroyer and Mc80) won't be laser beam and gatling,I want some turbo lasers ! That was som,ething that I hate in BF2,only autoturret where(more or less) real turbo lasers[Coming back to subject]
So yeah having some dynamic CTF objective would be nice too.
Example:[Background story]You have an Imperial Star Base, and a Rebel Capital ship jump out of hyperspace because they're out of fuel(I'm creating on the go).By luck the station is an unarmed refueling station without his escort.The rebels need it's fuel ![End of background story]
So by dynamic objective I mean lots of different type of things to takeback to different places.
1-The rebels needs hangar door unlock code.
So they will storm the station, take the code and go back to a certain point(the ship or hangar bay).
Now boom scripted animation,a transport land into the hangar bay, making this point impossible to capture back.But the imperial could destroy the transport and stop spawning.
2-The rebels got the code and have unlock the doors, now they must go in engineering room find somes keys ( or keycard [?] ) to go and unlock the fuel storage.
Again,kind of objective CTF.Taking an objective back to an other point.The imperial can intercept it and hide it,return it or whatever.
3-etc...
So you got my idea I guess.
Edit:I just realised my idea is more an objective type game than CTF
