"The perfect BattleFront 3" In my opinion
Posted: Fri May 20, 2011 3:34 pm
Ok well what I am attempting to explain in this post is my opinion of what would be a succesful StarWars BattleFront 3.
-Story mode
The story should be a bit more in depth then past games of this series. I would like to see some of the other star wars games have a effect on Battlefront 3. By this i mean let me play through the first level in the same place where it mainly took place in star wars episode 1: The phantom menace. Let me walk the shoes of a regular republic soldier and be ordered around by master qui gon jin. But when it comes to any major type of scene or if i have scored a certain amount of kills give me the choice to change into qui-gon-jin.. After we gotten through the story with darthmaul then let's move onto the clone wars. Give us the real cinematic type experience within the game play, put out hundreds of CIS surrounding the remaining jedi of Genoisis in the colesseum and let me drive a gunship and come to the jedi's rescue exactly how they did in the movie. Concerning the time between obi wan meeting the clone army and when they are called over to fight, when obi wan is still there with the clone army have him come by and watch the players clone completing a training module for practice mission like what we saw them doing in the movie. See where i am going with this? The story should mainly revolve around what the clone troopers and other soldiers experienced while the famous jedi and sith were having lightsaber duals. Also after the story mode is done have a bonus story where we experience what happened in the eyes of a clone during the star wars the force unleashed story.
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-Gameplay
~I want a new cover system to be introduced so i can crouch behind a wall and shoot at the CIS or even blind fire or blind grenade throw at them.
~Introduce using the butt of you're gun to smack a opponent but when you're opponent is hit (hit on there chest) don't have them take alot of damage make it so that there target locator (the thing in the middle of the screen that lets you aim at something) is knocked off balance. But if hit from behind make it a knockdown but not a death, what i mean is if you are hit in the back you character will fall or stumble towards the ground unless repeatedly pressing a certain button in time. Also allow all of these to be countered.
~Give us a focus vision, just like how you would see in most FPS style games you should beable to put the characters face closer to the gun in order to beable to aim better sort of how it is used in the gears of war franchise.
~HERO. Make them POWERFUL but give them LOW HEALTH. Give the jedi/bounty hunter the attacks that were shown in the game "Star wars episode III:Revenge of the Sith" but if they are shot around 8-10 times then there health reaches zero depending on the gun.
~UNLOCKING A HERO. Change this from Battle front 2 and make it so that this is an unlockable character just like how some of the classes were. But you can only use the Jedi once a match. Also make it a bit harder to achieve the HERO such as make it so you must have atleast 20 kills with a certain gun(A different Gun for every level) to use the Jedi. Although when the Jedi is not being used by a human player have them on the battlefield being controlled by the CPU.
~USING AI INSTEAD OF CPU, You don't exactly have to use AI but give us a smarter CPU. In the last battlefront it was possible to stand wide in the open area and the cpu could keep trying to shoot you but miss too much, the same as how easy it was to throw a grenade where the enemy was and some CPu move away and others might accidentaly move closer.
~PvE, on some levels where there is houses you should make it so that civilians would be trying to run out of the scene but some try to stay and fight and will shoot either side depending on there Faction.
~from space to land. Still allow us to beable the switch from a land battle instantly by finding the nearest ship and flying straight into space to help out.
~Unit count
On bigger stages make it so that the amount of units on the stage are increased mostly because of the reasons that in BattleFront 2 it would sometimes be hard to find an enemy and were sometimes stuck trying to find where the action is at.
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Characters
~Classes, can be kept the same but use a point system to unlock new weapons for that class to give us a things such as a faster shooting gun but at that cost of speed it loses some accuracy or power. Like how it was able to be used in the game Battlefield Bad Company 2.
~New factions. There is already the side to choose between good and evil but how about a neutral class(Hutts, Bounty hunters, etc...). The neutral class should only be located on certain levels though such as tatooine where the hutts could be used.
____________________________________________________
That's about it, let me know what you all think. All comments are welcome i know that many people will be against some things and some will be a fan of it.
-Story mode
The story should be a bit more in depth then past games of this series. I would like to see some of the other star wars games have a effect on Battlefront 3. By this i mean let me play through the first level in the same place where it mainly took place in star wars episode 1: The phantom menace. Let me walk the shoes of a regular republic soldier and be ordered around by master qui gon jin. But when it comes to any major type of scene or if i have scored a certain amount of kills give me the choice to change into qui-gon-jin.. After we gotten through the story with darthmaul then let's move onto the clone wars. Give us the real cinematic type experience within the game play, put out hundreds of CIS surrounding the remaining jedi of Genoisis in the colesseum and let me drive a gunship and come to the jedi's rescue exactly how they did in the movie. Concerning the time between obi wan meeting the clone army and when they are called over to fight, when obi wan is still there with the clone army have him come by and watch the players clone completing a training module for practice mission like what we saw them doing in the movie. See where i am going with this? The story should mainly revolve around what the clone troopers and other soldiers experienced while the famous jedi and sith were having lightsaber duals. Also after the story mode is done have a bonus story where we experience what happened in the eyes of a clone during the star wars the force unleashed story.
______________________________________________________________
-Gameplay
~I want a new cover system to be introduced so i can crouch behind a wall and shoot at the CIS or even blind fire or blind grenade throw at them.
~Introduce using the butt of you're gun to smack a opponent but when you're opponent is hit (hit on there chest) don't have them take alot of damage make it so that there target locator (the thing in the middle of the screen that lets you aim at something) is knocked off balance. But if hit from behind make it a knockdown but not a death, what i mean is if you are hit in the back you character will fall or stumble towards the ground unless repeatedly pressing a certain button in time. Also allow all of these to be countered.
~Give us a focus vision, just like how you would see in most FPS style games you should beable to put the characters face closer to the gun in order to beable to aim better sort of how it is used in the gears of war franchise.
~HERO. Make them POWERFUL but give them LOW HEALTH. Give the jedi/bounty hunter the attacks that were shown in the game "Star wars episode III:Revenge of the Sith" but if they are shot around 8-10 times then there health reaches zero depending on the gun.
~UNLOCKING A HERO. Change this from Battle front 2 and make it so that this is an unlockable character just like how some of the classes were. But you can only use the Jedi once a match. Also make it a bit harder to achieve the HERO such as make it so you must have atleast 20 kills with a certain gun(A different Gun for every level) to use the Jedi. Although when the Jedi is not being used by a human player have them on the battlefield being controlled by the CPU.
~USING AI INSTEAD OF CPU, You don't exactly have to use AI but give us a smarter CPU. In the last battlefront it was possible to stand wide in the open area and the cpu could keep trying to shoot you but miss too much, the same as how easy it was to throw a grenade where the enemy was and some CPu move away and others might accidentaly move closer.
~PvE, on some levels where there is houses you should make it so that civilians would be trying to run out of the scene but some try to stay and fight and will shoot either side depending on there Faction.
~from space to land. Still allow us to beable the switch from a land battle instantly by finding the nearest ship and flying straight into space to help out.
~Unit count
On bigger stages make it so that the amount of units on the stage are increased mostly because of the reasons that in BattleFront 2 it would sometimes be hard to find an enemy and were sometimes stuck trying to find where the action is at.
________________________________________________________________
Characters
~Classes, can be kept the same but use a point system to unlock new weapons for that class to give us a things such as a faster shooting gun but at that cost of speed it loses some accuracy or power. Like how it was able to be used in the game Battlefield Bad Company 2.
~New factions. There is already the side to choose between good and evil but how about a neutral class(Hutts, Bounty hunters, etc...). The neutral class should only be located on certain levels though such as tatooine where the hutts could be used.
____________________________________________________
That's about it, let me know what you all think. All comments are welcome i know that many people will be against some things and some will be a fan of it.