Page 1 of 2

"The perfect BattleFront 3" In my opinion

Posted: Fri May 20, 2011 3:34 pm
by QuanThai1
Ok well what I am attempting to explain in this post is my opinion of what would be a succesful StarWars BattleFront 3.

-Story mode
The story should be a bit more in depth then past games of this series. I would like to see some of the other star wars games have a effect on Battlefront 3. By this i mean let me play through the first level in the same place where it mainly took place in star wars episode 1: The phantom menace. Let me walk the shoes of a regular republic soldier and be ordered around by master qui gon jin. But when it comes to any major type of scene or if i have scored a certain amount of kills give me the choice to change into qui-gon-jin.. After we gotten through the story with darthmaul then let's move onto the clone wars. Give us the real cinematic type experience within the game play, put out hundreds of CIS surrounding the remaining jedi of Genoisis in the colesseum and let me drive a gunship and come to the jedi's rescue exactly how they did in the movie. Concerning the time between obi wan meeting the clone army and when they are called over to fight, when obi wan is still there with the clone army have him come by and watch the players clone completing a training module for practice mission like what we saw them doing in the movie. See where i am going with this? The story should mainly revolve around what the clone troopers and other soldiers experienced while the famous jedi and sith were having lightsaber duals. Also after the story mode is done have a bonus story where we experience what happened in the eyes of a clone during the star wars the force unleashed story.
______________________________________________________________

-Gameplay

~I want a new cover system to be introduced so i can crouch behind a wall and shoot at the CIS or even blind fire or blind grenade throw at them.

~Introduce using the butt of you're gun to smack a opponent but when you're opponent is hit (hit on there chest) don't have them take alot of damage make it so that there target locator (the thing in the middle of the screen that lets you aim at something) is knocked off balance. But if hit from behind make it a knockdown but not a death, what i mean is if you are hit in the back you character will fall or stumble towards the ground unless repeatedly pressing a certain button in time. Also allow all of these to be countered.

~Give us a focus vision, just like how you would see in most FPS style games you should beable to put the characters face closer to the gun in order to beable to aim better sort of how it is used in the gears of war franchise.

~HERO. Make them POWERFUL but give them LOW HEALTH. Give the jedi/bounty hunter the attacks that were shown in the game "Star wars episode III:Revenge of the Sith" but if they are shot around 8-10 times then there health reaches zero depending on the gun.

~UNLOCKING A HERO. Change this from Battle front 2 and make it so that this is an unlockable character just like how some of the classes were. But you can only use the Jedi once a match. Also make it a bit harder to achieve the HERO such as make it so you must have atleast 20 kills with a certain gun(A different Gun for every level) to use the Jedi. Although when the Jedi is not being used by a human player have them on the battlefield being controlled by the CPU.

~USING AI INSTEAD OF CPU, You don't exactly have to use AI but give us a smarter CPU. In the last battlefront it was possible to stand wide in the open area and the cpu could keep trying to shoot you but miss too much, the same as how easy it was to throw a grenade where the enemy was and some CPu move away and others might accidentaly move closer.

~PvE, on some levels where there is houses you should make it so that civilians would be trying to run out of the scene but some try to stay and fight and will shoot either side depending on there Faction.

~from space to land. Still allow us to beable the switch from a land battle instantly by finding the nearest ship and flying straight into space to help out.

~Unit count
On bigger stages make it so that the amount of units on the stage are increased mostly because of the reasons that in BattleFront 2 it would sometimes be hard to find an enemy and were sometimes stuck trying to find where the action is at.
________________________________________________________________
Characters
~Classes, can be kept the same but use a point system to unlock new weapons for that class to give us a things such as a faster shooting gun but at that cost of speed it loses some accuracy or power. Like how it was able to be used in the game Battlefield Bad Company 2.

~New factions. There is already the side to choose between good and evil but how about a neutral class(Hutts, Bounty hunters, etc...). The neutral class should only be located on certain levels though such as tatooine where the hutts could be used.

____________________________________________________

That's about it, let me know what you all think. All comments are welcome i know that many people will be against some things and some will be a fan of it.

Re: "The perfect BattleFront 3" In my opinion

Posted: Fri May 20, 2011 5:41 pm
by Kelevra
I think you might be a little bit confused when it comes to the terms CPU and AI

I think the term you're looking for is 'Better AI' If the Battlefront games didn't have AI at all they'd be much more boring, since none of the enemy bots would shoot. Or move. Or spawn. Anyway, onto the other stuff.

Cover-
As far as cover goes, I always saw Battlefront as more of an arcade game than anything tactical. Since the films pretty much show us that nobody in the SW universe knows even basic military strategy, I'm fine with it being a Rambo-fest.

Melee-
I like it as an idea to simply get an enemy to back off so you can get a clear shot, but your idea presents one flaw: quick time events. Otherwise known as Press X to Not Die. That's NEVER fun.

'Focus vision'-
I could have sworn the Battlefront games already had that.

I don't have much of an opinion about the rest of it.

Re: "The perfect BattleFront 3" In my opinion

Posted: Fri May 20, 2011 6:09 pm
by spartan64
I would like to see some reference (not too much) of TFU. Like General Kota for example. He was playable in Elite Squadron so why not?
I would also want the story as well as during the Galactic Civil War and maybe during the "New Republic", just after the Deathstar II blew up. When the Emperor and Darth Vader died, other Imperial commanders scramble up whatever is remaining and unleash it to the Rebels. Story ends when the empire is completely eliminated.

I think CPU was meant to be NPC (non playable/player character).

Re: "The perfect BattleFront 3" In my opinion

Posted: Fri May 20, 2011 7:18 pm
by QuanThai1
Sorry as far as my understanding of what an AI was when my brother told me a while back is that AI are able to act on there own sorta like how they would in TFU. For example if you use the force and grab an imperial clone and put him next to the ground, pole, another trooper, etc.. Then they would sometimes try and hold onto it showing that they are Artificial intelligence. And a cpu/npc would have a set "This is what you're gonna do" sort of mind and won't think for it's own. Example would be if an all powerful jedi started running towards you then they would not even attempt to run away it would just keep trying to shoot you.

As far as the melee goes it could also be changed with Having a .5 second chance to react and press it to counter. Also yea i remember battle front 2 having a focus button but if i remember correctly ( I probably don't) it was just an over the shoulder view (Unless you're a sniper) which to me it made me see them better but didn't actually improve accuracy.

And yea i did notice that in SW no soldiers seem to know how to duck and cover (Probably why they have so many clones) but for times when you are not in a wide open area and dealing with some small hallways with walls and doors to hide behind ( Like star wars republic commando ) it could come in handy. But on other planets of course i am also fine with it being able to run out into the open like a Spartan :D

As for the reference of TFU what do you mean, as far as playable characters go? Or the story?

Re: "The perfect BattleFront 3" In my opinion

Posted: Fri May 20, 2011 8:07 pm
by Kelevra
QuanThai1 wrote:Sorry as far as my understanding of what an AI was when my brother told me a while back is that AI are able to act on there own sorta like how they would in TFU. For example if you use the force and grab an imperial clone and put him next to the ground, pole, another trooper, etc.. Then they would sometimes try and hold onto it showing that they are Artificial intelligence. And a cpu/npc would have a set "This is what you're gonna do" sort of mind and won't think for it's own. Example would be if an all powerful jedi started running towards you then they would not even attempt to run away it would just keep trying to shoot you.
Nope, even 'patterned' enemies like Goombas in Mario act on AI. A very simple AI, but AI nonetheless.

Battlefront just has really, really, stupid AI.

Re: "The perfect BattleFront 3" In my opinion

Posted: Fri May 20, 2011 8:18 pm
by Scott
AI is artificial intelligence which is controlled by the central processing unit (CPU).

The technical term for "Focus Vision" is Iron Sights.

Re: "The perfect BattleFront 3" In my opinion

Posted: Sat May 21, 2011 7:48 pm
by MarkSolo
I see what your saying......and you have brought up some interesting points, but if they could make a BattleFront III look like the trailer for the Old Republic.........OHHH yeah, dude, dude that would be the absolute BEST battlefront the ever made.... :0

Re: "The perfect BattleFront 3" In my opinion

Posted: Sat May 21, 2011 10:57 pm
by Scott
MarkSolo wrote:I see what your saying......and you have brought up some interesting points, but if they could make a BattleFront III look like the trailer for the Old Republic.........OHHH yeah, dude, dude that would be the absolute BEST battlefront the ever made.... :0
Spent all the money on the art and animation and teams and forget about any game mechanics. Err...I disagree.

Re: "The perfect BattleFront 3" In my opinion

Posted: Sun May 22, 2011 9:59 am
by spartan64
Scott wrote:
MarkSolo wrote:I see what your saying......and you have brought up some interesting points, but if they could make a BattleFront III look like the trailer for the Old Republic.........OHHH yeah, dude, dude that would be the absolute BEST battlefront the ever made.... :0
Spent all the money on the art and animation and teams and forget about any game mechanics. Err...I disagree.
They are pre-rendered animations and not even a super computer can render all that in the time length of the animation.

Re: "The perfect BattleFront 3" In my opinion

Posted: Sun May 22, 2011 10:08 am
by gamerguymanthing
like in the first two battlefront games, we should be able to play in first person. except it need to be more FPS like. we need to be able to ADS. also include a wider choice of weapons. have different types of blaster rifles, shotguns, snipers ect. include weapon attachments. just make it more realistic

Re: "The perfect BattleFront 3" In my opinion

Posted: Sun May 22, 2011 6:51 pm
by Kelevra
Realistic.

Here is a realistic firefight:

http://www.youtube.com/watch?v=iZ5PDI87 ... re=related

As much as I'd love to lay behind a rock and report enemy positions for a few hours, and end up wasting over 200,000 rounds for every 1 enemy killed, all in videogame form, that would be BORING.

'Star Wars' and 'Realistic' should NEVER be used in a sentence together. Unless describing how they should not be used in a sentence together.

In Star Wars, a battle involves ignoring every ounce of human common sense, and madly charging into a cloud of dust shooting at everything that isn't wearing your colors. That's how it's worked for everything else, that's how it I'd like it to continue to work. For better or worse.

Re: "The perfect BattleFront 3" In my opinion

Posted: Sun May 22, 2011 8:26 pm
by ctrooper
If anything I want it to depart from FPSs. Did stormtroopers go with different types of rifles, shotguns, and snipers into battle?

Re: "The perfect BattleFront 3" In my opinion

Posted: Sun May 22, 2011 10:36 pm
by Scott
gamerguymanthing wrote:like in the first two battlefront games, we should be able to play in first person. except it need to be more FPS like. we need to be able to ADS.
I think most of us would disagree but to each his own.
Kelevra wrote:As much as I'd love to lay behind a rock and report enemy positions for a few hours, and end up wasting over 200,000 rounds for every 1 enemy killed, all in videogame form, that would be BORING.
Are we still talking about BattleFront or are you reviewing Operation Flashpoint? :/

As we've discussed before though, I completely agree.

Also, on a very much separate note, can you give me a quick phonetic explanation on how your username is pronounced? When I read through the posts I never really know how to pronounce it.

Re: "The perfect BattleFront 3" In my opinion

Posted: Mon May 23, 2011 1:00 am
by Kelevra
kuh-lehv-ruh.

Anyway, yeah. People seem to have an extremely broad idea of what constitutes 'realism' in a game. That generally gets to me even when discussing stuff like Call of Duty or Grand Theft Auto. For Star Wars (or any sci-fi/fantasy game for that matter), it's just needless.

Re: "The perfect BattleFront 3" In my opinion

Posted: Mon May 23, 2011 1:26 am
by Scott
If we forget about simulators and sports sims than no game is realistic. This, in contrary to marketing campaigns, is not a bad thing.

Most people play video games to escape the real world and to do things they could never do in real life. I could never single handedly hold off waves of enemy forces while attempting to download and steal files, but in MW2 I can. I can't drive a motorcycle at 200KM/H over cliffs while also throttling at nitroglycerin, but in MotorStorm I can.

Some games are realistic however, Flight Sim and NHL '11 for instance, but are fun for different reasons. Although flying an aircraft or playing in professional hockey are both achievable, not many people can actually achieve them. For those who can't there are video games.

Off topic completely but an interesting discussion. Not sure if it's worth its own thread so this is as good as place as any.