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Spark are making a sword fighting game?

Posted: Thu Feb 24, 2011 5:15 pm
by spartan64
Read this:
http://www.linkedin.com/in/dalanchoo

Unannounced third person sword fighting game (well known IP, Xbox 360, PS3)
•Unreal Engine 3, C++, Unreal Script, Microsoft Visual C++ .Net, Perforce, nFringe unreal script debugger.
•Implemented a death and resurrection system including a death post process effect
•Dynamic collision cylinder size adjustments depending upon the mode of the main character.
•Movement transitions, a stealth mode.
•Evaluated MOG Ware.

Can this be true? :SS

Re: Spark are making a sword fighting game?

Posted: Thu Feb 24, 2011 9:29 pm
by snicker
hmm why dose it say well know PS3 XBOX360 ip game? swbf wasent on xbox360 or ps3?

Re: Spark are making a sword fighting game?

Posted: Thu Feb 24, 2011 9:31 pm
by Kelevra
Assuming that this IS in fact a Star Wars game, and ISN'T Battlefront, that description would make me thing something along the lines of Jedi Academy. Perhaps even more old-school with Jedi Power Battles. It could be an an entirely new SW game altogether. I don't know many other sci-fi franchises that focus heavily on melee combat. Not enough to make a successful videogame out of it, anyway.
hmm why dose it say well know PS3 XBOX360 ip game? swbf wasent on xbox360 or ps3?
"Well Known IP" means that it's something that people are familiar with. Like Star Wars. 360 and PS3 are the systems that it will be released on, and not necessarily what previous installments have been on.

Re: Spark are making a sword fighting game?

Posted: Thu Feb 24, 2011 10:44 pm
by Scott
spartan_sixtyfour wrote:•Dynamic collision cylinder size adjustments depending upon the mode of the main character.
:(

Re: Spark are making a sword fighting game?

Posted: Fri Feb 25, 2011 3:59 am
by spartan64
If spark say that it is a shooter, it's a shooter. I would presume this was written before we knew about them making the project. Some websites say it is both, "shooter & sword". And why wasn't 'PC' included in the text?
Scott wrote:
spartan_sixtyfour wrote:•Dynamic collision cylinder size adjustments depending upon the mode of the main character.
:(
Main character would be the one you control on campaign.

I think we should still rely on what the Spark web site says.