New features, yes or no?
Posted: Sat Jan 22, 2011 11:52 pm
Ive actually been keeping a notebook that Ive added to often. It now has plenty of ideas!
Heres a few, tell me what you think.
First, the obvious:
Seamless Ground to Space transitions. No load or lag.
More animations. No more "jump steering" (you actually CLIMB into the vehicle, not just "jump" into it)
More weapons.
More planets
bigger maps
Online multiplayer
Now, my own preferences.
More realistic gameplay :
Examples:
Weather actually affects the match eg. Snow blinds radar, rain slicks up everything.
More people on field at once: Im thinking 400 NPCs at once
No "jumping" (spawning right in front of an enemy and running alongside a vehicle, then pressing a button and BANG! Inside! This is wrong) it follows that:
Spawn overlaps: meaning a few things.
1: Your ground troops start in a place the enemys cant get to without leaving the battlefield and blowing up and vice versa.
2: Your space troops spawn in a room on the ship the enemies cant open.
3: (this relates to dynamic bases) two options here: 1 Your troops get dropped in from space to the ground on jump ships (The battle of Geonosis like) or they spawn in a place in the base your enemies cant get to.
Moving on:
Dynamic bases:
All bases can change. Find an empty house? Plant a flag BANG! Your new base! There needs to be a limit of how many bases you can have at one time though.
In order to get on or in a vehicle, you have to climb on to it. Again no "jumping".
Fight in zero gravity? In space, but no ship?
Just some ideas.
Heres a few, tell me what you think.
First, the obvious:
Seamless Ground to Space transitions. No load or lag.
More animations. No more "jump steering" (you actually CLIMB into the vehicle, not just "jump" into it)
More weapons.
More planets
bigger maps
Online multiplayer
Now, my own preferences.
More realistic gameplay :
Examples:
Weather actually affects the match eg. Snow blinds radar, rain slicks up everything.
More people on field at once: Im thinking 400 NPCs at once
No "jumping" (spawning right in front of an enemy and running alongside a vehicle, then pressing a button and BANG! Inside! This is wrong) it follows that:
Spawn overlaps: meaning a few things.
1: Your ground troops start in a place the enemys cant get to without leaving the battlefield and blowing up and vice versa.
2: Your space troops spawn in a room on the ship the enemies cant open.
3: (this relates to dynamic bases) two options here: 1 Your troops get dropped in from space to the ground on jump ships (The battle of Geonosis like) or they spawn in a place in the base your enemies cant get to.
Moving on:
Dynamic bases:
All bases can change. Find an empty house? Plant a flag BANG! Your new base! There needs to be a limit of how many bases you can have at one time though.
In order to get on or in a vehicle, you have to climb on to it. Again no "jumping".
Fight in zero gravity? In space, but no ship?
Just some ideas.