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Wishlist

Posted: Tue Apr 06, 2010 3:09 am
by Kelevra
I've been following this website for a while, and I've just signed up to put down my hopes for Battlefront 3.

First off, the LAST thing I want is for people to describe BF3 as "Like Call of Duty," or "Like Battlefield" (The latter might be a bit more complicated since it's pretty much based after it,) but It should be unique enough to stand on it's own without having to be compared to other popular games.


Either way, my main points:

Custom Class Kits
Instead of being stuck with just "Engineer" or "Assault," you should be able to personally select the weapons and items included in your kit from a pool specialized for your class. For example, a support soldier would have a choice between ammo packs, health kits, autoturret deployers, etc, allowing people to adjust the class they choose to fit the situation at hand.

Environmental Destruction
Now, I would like to point out that I DON'T mean Bad Company scale, where a handful of grenades can collapse an entire building. I mean simpler things such as wooden huts caving in, and computer panels exploding, etc. However, something like a blast from an AT-AT's cannons should be sufficient enough to completely obliterate certain structures that would otherwise be impervious to damage by lighter weapons.

Improved Environmental Effects
Does anybody remember the scene in Episode II where all you could see were clones blindly shooting into a massive cloud of dust on Geonosis? Imagine something like this happening in the game, where sometimes the ONLY thing you will be able to do is fire blindly in the enemies' direction to keep them from wiping you out first.

Interface/Controls Affected by environment
This closely ties in with the above. Imagine getting dust, raindrops, or snowflakes on your visor during fighting. In windy areas your weapon's aim can be blown around by the wind, and in space a nearby explosion can cause your fighter to twirl out of control for a few seconds. In harsh conditions, your communication with other players might even be affected

Battle Intensity
This is something that really disappointed me in Battlefront II. You rarely see any huge firefights happening, and it often seems like the bots don't even bother shooting at each other unless a hit is guaranteed. Another issue is the bot's tendency to target the player and ONLY the player if you decide to randomly fire a shot. The way the AI fights their battles desperately needs improvement, but I do think the intensity of the battles should match both the map and the era of the battle.

The battles of the Clone Wars should consist of unloading as much ordinance as possible in the enemies' general direction to simulate a believable setting. However, the battles in the OT should be much more controlled and precise.

More teamwork oriented gameplay
It seemed like in Battlefront II, most people tended to just ignore the rest of the team and go on their own personal killing sprees. Things like this should be toned down (Except for maybe hero units) Bad Company 2 managed to do this pretty well. You can take out tons of enemies and still get a pretty mediocre score if you didn't do much to help out your squad.

If there's anything I can think of from the top of my head, it would be requiring more than one person at a command post to be able to capture it (perhaps 4?) It would stop some random person from sprinting off without assistance.

Movie Integrated Campaign Mode
The battles in the Campaign mode (if one is present) should take on a cinematic feel that ties in seamlessly with the movies. Imagine the level starts on a gunship on Geonosis, and you're standing next to Mace Windu. He yells the same "Land in that assembly area" line, and you get to jump off of the dropship with him and join the battle.

Remakes/Improvements of the maps from the previous titles
A lot of the maps felt like they could use more (especially things like the Jedi Temple) Extensions to existing maps, or just a general overhaul of the details could do a lot to generate new interest in the maps, even the less popular ones.

Re: Wishlist

Posted: Tue Apr 06, 2010 2:08 pm
by b25m
dude i agree with everything you are saying, what i meant by COD is that when AI's get killed you can pick up their guns, more interaction with the environment, be able to throw back grenades, basically just the actions that you can make and the environment. they should leave everything else the same though. but of course with improvements. god forbid that they make the actual GAME like COD. likewise i would be against that. but anyway i really like your suggestions

Re: Wishlist

Posted: Tue Apr 06, 2010 7:57 pm
by Ironman21
Pretty nice. Now, the COD thing is like b25m said. I just want some of the traits that are in cod to be used in the game. However, one day i want people to say: "they should make this game like bf3!" YEAH!!!

Re: Wishlist

Posted: Tue Apr 06, 2010 8:36 pm
by Kelevra
Something else I've thought of that would be a nice addition. Now, I don't typically play multiplayer matches, but:

Customizable uniforms for clans/squads

Clan leaders can customize the default colors, decals, and equipment of their team's classes (IE, you can set all of your soldiers' armor to carry red markings by default.) This setting will apply to all bots and vehicles on the maps as well. Members will still be able to use their own layout if they want to.

A similar system could be set in place for singleplayer modes (such as Galactic Conquest)

Historical Conquest Mode

This would work similar to the default conquest modes, but the battles would be limited only to things that were present during the battle in it's actual appearance. For example, there would be no Super Battle Droids or Clones present during the Battle of Naboo; just Security forces and droids (Much like the original campaign of BFI)

Re: Wishlist

Posted: Thu Apr 08, 2010 8:05 pm
by b25m
i forgot to add, i would also like to see melee moves added, i hate it when an enemy is right front of and you cant hit him hahaha

Re: Wishlist

Posted: Sun Apr 11, 2010 9:51 pm
by Scott
so in other words....

You want a game in the Star Wars saga that's like Killzone 2 (Class Kits), Crysis (Partial Destruction), MAG(Enviro Effects, Battle Intensity), Rainbow Six (Teamwork), any movie game (NOOOO!!!), and the first two battlefronts? This would be sweet but those are some high hopes that a small developer will have to satisfy.

Re: Wishlist

Posted: Sun Apr 11, 2010 11:13 pm
by Kelevra
Well, I've never played Crysis, Killzone 2, or Rainbow Six, but I've managed a few rounds worth of MAG

While battles on the sheer scale of MAG would be cool, that isn't what I meant. In Battlefront 1 you usually saw lasers/missiles flying all over the place, and each team was more or less on equal terms. In BF2, all the fights seem restricted to what's happening right in front of you, and every AI unit on your team turns useless the instant you pick sides.

Re: Wishlist

Posted: Mon Apr 12, 2010 3:38 pm
by Scott
I think that has to do with the fact that the graphics got an upgrade in BFII but the draw distance shrunk drastically.

Re: Wishlist

Posted: Mon Apr 12, 2010 5:18 pm
by Darth Vader
Great list. 100% agree.

Re: Wishlist

Posted: Thu Apr 15, 2010 9:20 pm
by Ironman21
now, what about blood and stuff in bf3? should a blaster wound make you bleed or charr you?

Re: Wishlist

Posted: Thu Apr 15, 2010 9:33 pm
by Kelevra
Well, blood's never been in SW (Apart from that one bit in ANH, and the Wampa in ESB)

Since most of the weapons in SW just inflict burns, charred wounds would be fine. Plus blood would probably push it towards an M rating, which would seem pretty out of place for a Star Wars game.


Although a lightsaber that can actually sever limbs would be cool. So far the only time I've seen this done in a SW game is in a Jedi Academy mod. (In fact, you don't even have to attack the enemy. Simply walking into them with the blade will cut them.)

Re: Wishlist

Posted: Fri Apr 16, 2010 10:49 am
by Ironman21
yeah, that makes sense. I seriously think that blood would be bad since all the weapons cauterize the wounds

Re: Wishlist

Posted: Fri Apr 16, 2010 11:29 am
by b25m
oooo that would be cool, and it would be nice to throw some dirt on the units to make look as if they are actually in battle. along with severed limbs from LS's it would make sense if rockets and grenades severed limbs as well. also putting some burn marks on guys who were shot would be a nice effect. dude these would be sick

Re: Wishlist

Posted: Fri Apr 16, 2010 12:59 pm
by Ironman21
Details would be cool, but we don't want to turn it into an M game because of the fact that it would turn away sw fans that don't want M games

Re: Wishlist

Posted: Fri Apr 16, 2010 3:58 pm
by Darth Vader
Yeah, no blood, but yeah, severed limbs would be cool. Dirt would also be cool.