Basic Needs for solid gameplay + Building blocks.
Posted: Tue May 01, 2012 12:30 am
Cutting to the chase:
Basic requirements:
1. Friction added to animations.
I can't stand the sight of the clones and droids looking like they are skating on every level.
2. Explosion recovery.
If a thermal detonator goes off too close to your Character, his aim is interuppted and he recoils.
3. No more "vehicle teleportation."
*Rant alert* In our age of advanced gaming creation tech, why does ANY game have this anymore? There is no excuse. *End of Rant*
"Vehicle teleportation" is when a character is next to a vehicle, and presses the button to enter the vehicle. He suddenly "teleports" into the vehicle. No. Add the animations needed for clones to enter the vehicles. Don't be lazy.
To clarify, I don't think that makes for fair gamelplay when you've pounded an enemy to the last health tic, and at the last second (Don't tell me this never happened to you), he teleports into a vehicle. That's not good gameplay.
To address Kelevra specifcally, if your clone had to take time for an animation to get into a Walker, wouldn't that make it all the more special to acutally use one?
Also, as far as "how would clones get into droid ships?" the answer is: they wouldn't (I seem to recall that droids were welded into their ships as well). Clones can't get in droid ships, droids can't get in clone ships. Simple.
4. Terrain affects movement.
Movement is slower in deep snow(Hoth), clones somtimes slip on rainy ground(Kamino), etc.
5. Ragdoll physics.
No brainer.
6. More players on the field.
I'm thinking like MAG for online. There is a point where it becomes too much, but you have to admit, BF2 never fully captured the massive scale of some of the battles. At the very least, make some maps for small, squad based combat, and make others (Genosis) for full-scale war.
7. Consequently, bigger maps.
I would love to see more houses in Cloud City, more propituous trees on Endor, etc. Taking from number 6, not every map should be huge, but we could use some maps that are massive.
8. Melee combat
BF: Elite Squadron didn't get it right, BUT they placed down basic groundwork for future BF games. BF3 NEEDS melee combat. Preferaby something more than the basic "rifle slam".
9. Seamless ground to space transitions.
No load. Your decisions in space affect your ground battle and vice-versa.
10. No more "spirit spawning"
You can't just spawn behind an enemy anymore. There are designated spawn points where enemies cannot go for each side. Maybe add a solid teammate-spawn mechanic like Uncharted 3 or BFBC2. You could even allow clones to spawn in space, then fly down to the surface on dropships.
That's all I can think of, but I'm sure I'm missing something.
Here's my personal extras.
11. Climate affects the HUD.
If you are outside on Hoth, the edges of your HUD are filled with climbing frost. Moist dew clings to your hud on Kashyyyk, etc. Also, explosions send dust onto your HUD.
12. More creepy crawlies.
The Star Wars universe has hundreds of animals and dangerous flora that could be used as NPC enemies. A plant swallows your buddy whole in the dense forest. Your squad is suddenly attacked by a Wampa for venturing to close to its' cave.
13. Mildly destructible environments.
At the very least, throw in DMM (Digital Molecular Matter, the same program used in the first (good) Force Unleashed) So wood breaks like wood, metal warps, plants wobble, etc. I don't think that full-scale destruction is meant for a Star Wars game; I think it would quickly lose its' identity.
14. Classes are more special.
I'm using Team Fortress 2 as a model here. The scout has a sniper an is quicker, the heavy has the gatling gun, but is slower, you get the idea. This would make the classes more distinct, instead of just different clothes.
15. Vary the missions.
Not to get to controversial, but maybe model the main Clone campaign like a mix between Republic Commando, and CoD4. Have one mission as a clone Sniper, sent to take out a Trade Federation leader (I know, that sounds EXACTLY like One Shot, One Kill. Humor me
Have another mission as a clone trooper manning a tank on the frontlines of the battle of Genosis, with 300 NPC's fighting all around. Or have one mission as a droid squad sent to stake out and kill an encampment of Wookies to make room for a factory.)
16. Finishers.
If a droid is low on health, your clone kicks his legs out from under him and gives him a laser round to the head. Or a wookie just tears the arms off an offending clone trooper.
17. Zero-gravity fighting.
Hey, the Republic has the tech, let's see some clones and Battle Droids fighting in space, without a ship!
Any other ideas?
Basic requirements:
1. Friction added to animations.
I can't stand the sight of the clones and droids looking like they are skating on every level.
2. Explosion recovery.
If a thermal detonator goes off too close to your Character, his aim is interuppted and he recoils.
3. No more "vehicle teleportation."
*Rant alert* In our age of advanced gaming creation tech, why does ANY game have this anymore? There is no excuse. *End of Rant*
"Vehicle teleportation" is when a character is next to a vehicle, and presses the button to enter the vehicle. He suddenly "teleports" into the vehicle. No. Add the animations needed for clones to enter the vehicles. Don't be lazy.
To clarify, I don't think that makes for fair gamelplay when you've pounded an enemy to the last health tic, and at the last second (Don't tell me this never happened to you), he teleports into a vehicle. That's not good gameplay.
To address Kelevra specifcally, if your clone had to take time for an animation to get into a Walker, wouldn't that make it all the more special to acutally use one?
Also, as far as "how would clones get into droid ships?" the answer is: they wouldn't (I seem to recall that droids were welded into their ships as well). Clones can't get in droid ships, droids can't get in clone ships. Simple.
4. Terrain affects movement.
Movement is slower in deep snow(Hoth), clones somtimes slip on rainy ground(Kamino), etc.
5. Ragdoll physics.
No brainer.
6. More players on the field.
I'm thinking like MAG for online. There is a point where it becomes too much, but you have to admit, BF2 never fully captured the massive scale of some of the battles. At the very least, make some maps for small, squad based combat, and make others (Genosis) for full-scale war.
7. Consequently, bigger maps.
I would love to see more houses in Cloud City, more propituous trees on Endor, etc. Taking from number 6, not every map should be huge, but we could use some maps that are massive.
8. Melee combat
BF: Elite Squadron didn't get it right, BUT they placed down basic groundwork for future BF games. BF3 NEEDS melee combat. Preferaby something more than the basic "rifle slam".
9. Seamless ground to space transitions.
No load. Your decisions in space affect your ground battle and vice-versa.
10. No more "spirit spawning"
You can't just spawn behind an enemy anymore. There are designated spawn points where enemies cannot go for each side. Maybe add a solid teammate-spawn mechanic like Uncharted 3 or BFBC2. You could even allow clones to spawn in space, then fly down to the surface on dropships.
That's all I can think of, but I'm sure I'm missing something.
Here's my personal extras.
11. Climate affects the HUD.
If you are outside on Hoth, the edges of your HUD are filled with climbing frost. Moist dew clings to your hud on Kashyyyk, etc. Also, explosions send dust onto your HUD.
12. More creepy crawlies.
The Star Wars universe has hundreds of animals and dangerous flora that could be used as NPC enemies. A plant swallows your buddy whole in the dense forest. Your squad is suddenly attacked by a Wampa for venturing to close to its' cave.
13. Mildly destructible environments.
At the very least, throw in DMM (Digital Molecular Matter, the same program used in the first (good) Force Unleashed) So wood breaks like wood, metal warps, plants wobble, etc. I don't think that full-scale destruction is meant for a Star Wars game; I think it would quickly lose its' identity.
14. Classes are more special.
I'm using Team Fortress 2 as a model here. The scout has a sniper an is quicker, the heavy has the gatling gun, but is slower, you get the idea. This would make the classes more distinct, instead of just different clothes.
15. Vary the missions.
Not to get to controversial, but maybe model the main Clone campaign like a mix between Republic Commando, and CoD4. Have one mission as a clone Sniper, sent to take out a Trade Federation leader (I know, that sounds EXACTLY like One Shot, One Kill. Humor me

16. Finishers.
If a droid is low on health, your clone kicks his legs out from under him and gives him a laser round to the head. Or a wookie just tears the arms off an offending clone trooper.
17. Zero-gravity fighting.
Hey, the Republic has the tech, let's see some clones and Battle Droids fighting in space, without a ship!
Any other ideas?