"May the force be with us all."
Posted: Sun Apr 15, 2012 2:18 pm
Hello, battlefrontians! I am AGoodBlaster. I've played Star Wars Battlefront II for several years now, on various PCs, so I hardly consider myself new to battlefront. I've lately been reading about Battlefront III not being made by several companies, and noticed how some have started to think Battlefront III will never happen. "I sense much fear in you." We must remember the wise words of Jedi Master Yoda. "Fear leads to anger. Anger leads to hate. Hate leads to suffering." I have noticed some of us already turning to the dark side, angry at LucasArts. We must not fear to lose Battlefront III, and instead renew our efforts to bring it into reality. I will hopefully frequent this forum. =D
On a different subject, I would like to let you know that I have been writing my ideas for a new Battlefront III, one extraordinary awesome. No, it won't be one of those "i want more maps and guns and classes and bigger ships and ships on land" ideas. I am writing it in the form of a manual, as if it already existed. I tried other forms of organization, but none of them worked well. Be warned, it's already 2000 words long (my estimate) and I haven't done most of the fun stuff yet. It elaborates in detail a game free of the restrictions and unreal-ism of classes. Epic space-land action combined with campaigns that re-live scenes from the actual Star Wars movies, add graphical awesomeness and you get Star Wars Battlefront III! That is, if you don't mention the new force mechanic, the tactical command system, and customizable starfighters.
On a different subject, I would like to let you know that I have been writing my ideas for a new Battlefront III, one extraordinary awesome. No, it won't be one of those "i want more maps and guns and classes and bigger ships and ships on land" ideas. I am writing it in the form of a manual, as if it already existed. I tried other forms of organization, but none of them worked well. Be warned, it's already 2000 words long (my estimate) and I haven't done most of the fun stuff yet. It elaborates in detail a game free of the restrictions and unreal-ism of classes. Epic space-land action combined with campaigns that re-live scenes from the actual Star Wars movies, add graphical awesomeness and you get Star Wars Battlefront III! That is, if you don't mention the new force mechanic, the tactical command system, and customizable starfighters.