Races of SWB3- Clones
Posted: Fri Apr 13, 2012 5:46 pm
All Clones: Have the ability to crouch or jump. Are highly mobile, and have the less life than StormTroopers and Droids.
Assault classes: Call in gunships and reinforcements. Carry mines, grenades, and invisible trip-wires that only Scouts can see. Heavy machine guns or rocket launchers. Can withsand more explosive damage. Also have a taser that can incapacitate a player and they can rig them to explode. Only scouts can tell of a rigged player, and players can take off the rigging if they go to another assualt class or medic.
Scouts: Are invisible like Bothan Spies, but can be seen by other scouts. Can see hidden traps by other classes unless players customize themselves. Sniper rifles, silenced pistols. Scissors that cut trip-wires, defuses to get rid of mines
Medics: Can revive or heal low life players but only ten players or so. Have a blow-gun that instantly kills, poison grenades that can slowly deduct life from other players, smoke grenades, a taser that stuns a player, and explosive grenades. Due to their close ranged weaponry, are much more mobile than other clones, and can withsand more laser damage
Regulars: Blaster rifles, shotguns, dual pistols. Average health and no added defenses to lasers or explosive damage
Commanders: Carry vibroswords and are able to carry a shield, or second vibrosword. Or they can carry a chaingun and give out bonuses.
Assault classes: Call in gunships and reinforcements. Carry mines, grenades, and invisible trip-wires that only Scouts can see. Heavy machine guns or rocket launchers. Can withsand more explosive damage. Also have a taser that can incapacitate a player and they can rig them to explode. Only scouts can tell of a rigged player, and players can take off the rigging if they go to another assualt class or medic.
Scouts: Are invisible like Bothan Spies, but can be seen by other scouts. Can see hidden traps by other classes unless players customize themselves. Sniper rifles, silenced pistols. Scissors that cut trip-wires, defuses to get rid of mines
Medics: Can revive or heal low life players but only ten players or so. Have a blow-gun that instantly kills, poison grenades that can slowly deduct life from other players, smoke grenades, a taser that stuns a player, and explosive grenades. Due to their close ranged weaponry, are much more mobile than other clones, and can withsand more laser damage
Regulars: Blaster rifles, shotguns, dual pistols. Average health and no added defenses to lasers or explosive damage
Commanders: Carry vibroswords and are able to carry a shield, or second vibrosword. Or they can carry a chaingun and give out bonuses.