Weapons and abilities
Posted: Mon Apr 09, 2012 7:16 pm
There should be guns for every class, that way a sniper doesn't have a machine gun, and an engineer doesn't have a jetpack. I think the guns should also have stats, but every player has there own arsenal of three guns per class, which they can lose and trade. You can pay credits in the game to "signature" your gun so you'll still have it should you die.
Automatics: Ls5 Machine gun(a higher level gun, good for moderate range), Blaster Rifle(Used for Clones and Stormtroopers. Sturdy, light, it gets the job done), MK3( two machine guns strapped together. Heavy yet manuverable), and the J-uggernaut(carries a distintegrater for closecombat, and rotating barrels for a higher firerate, but ineffective at moderate range, unless target is in a group.
Heavy guns: Minigun(high firerate, accuracy is on the lower side), JS Suppressor( a heavy machine with a bipod for in entrenching positions), etc.
Close Combat: VibroSwords, Electro-staffs, laser knives,tasers, disintergrators, hands, etc.
Sniper rifles
Rocket Launchers
Grenades
Mines
Shotguns
Rifles
Pistols
Semi-Automatics
Mortars/batteries
Tanks
Rovers/ Jeeps
Planes/ Cruisers
Abilities: For those who don't want to give away their position, or knife and miss, abilities will be for your arms, legs, and body. This can allow hand-hand combat, such as a roundhouse against hand club will always win because feet have a longer reach. You can customize these moves when you level up, and levels go all the way up to 200. You can lose a level for every fifty times you die, regardless, or depending on whether you are a coward, hiding in corners and picking off from a hole. Hand moves(neck twist, jab, combos, hand club, head-crusher, head butt) leg moves( Roundhouse, Jumping roundhouse, neck snapper,kick-back, etc) And body would be increased health, bacta tanks, faster speed, etc)
Automatics: Ls5 Machine gun(a higher level gun, good for moderate range), Blaster Rifle(Used for Clones and Stormtroopers. Sturdy, light, it gets the job done), MK3( two machine guns strapped together. Heavy yet manuverable), and the J-uggernaut(carries a distintegrater for closecombat, and rotating barrels for a higher firerate, but ineffective at moderate range, unless target is in a group.
Heavy guns: Minigun(high firerate, accuracy is on the lower side), JS Suppressor( a heavy machine with a bipod for in entrenching positions), etc.
Close Combat: VibroSwords, Electro-staffs, laser knives,tasers, disintergrators, hands, etc.
Sniper rifles
Rocket Launchers
Grenades
Mines
Shotguns
Rifles
Pistols
Semi-Automatics
Mortars/batteries
Tanks
Rovers/ Jeeps
Planes/ Cruisers
Abilities: For those who don't want to give away their position, or knife and miss, abilities will be for your arms, legs, and body. This can allow hand-hand combat, such as a roundhouse against hand club will always win because feet have a longer reach. You can customize these moves when you level up, and levels go all the way up to 200. You can lose a level for every fifty times you die, regardless, or depending on whether you are a coward, hiding in corners and picking off from a hole. Hand moves(neck twist, jab, combos, hand club, head-crusher, head butt) leg moves( Roundhouse, Jumping roundhouse, neck snapper,kick-back, etc) And body would be increased health, bacta tanks, faster speed, etc)