My Aesthetic and Gameplay Ideas
Posted: Fri Apr 06, 2012 1:50 pm
Aesthetic
1) Interactive Water. Something like F.E.A.R. And Resistance for interaction with the look of Crysis's water.
2) True Zero Gravity. I'm not sure how much this will affect gameplay.
3) Ragdolls. I'd rather go for realistic rather than the Call of Duty kind.
4) Foilage. Interactive like Halo or something
5) Destructible Environments. Buildings and Terrain. Red Faction or Gears of War style
6) Interactive Smoke. That S.T.A.L.K.E.R. game with DX10 has this only on DX10 mode, so I don't think consoles can do this. Killzone 2's "interactive" smoke is just a set piece.
Gameplay
1) Cover System. Something like Gears of War, but it's optional.
2) Smarter AI. Counter-Strike's AI seems the best as they go for the objective and can stick with you if they want.
3) No Perks or Killstreaks. This would unbalance the game, but make it take more skill, thus lowering the player base.
4) Custom games. Like Halo or Black Ops.
5) Theater mode. With the ability to view other players
1) Interactive Water. Something like F.E.A.R. And Resistance for interaction with the look of Crysis's water.
2) True Zero Gravity. I'm not sure how much this will affect gameplay.
3) Ragdolls. I'd rather go for realistic rather than the Call of Duty kind.
4) Foilage. Interactive like Halo or something
5) Destructible Environments. Buildings and Terrain. Red Faction or Gears of War style
6) Interactive Smoke. That S.T.A.L.K.E.R. game with DX10 has this only on DX10 mode, so I don't think consoles can do this. Killzone 2's "interactive" smoke is just a set piece.
Gameplay
1) Cover System. Something like Gears of War, but it's optional.
2) Smarter AI. Counter-Strike's AI seems the best as they go for the objective and can stick with you if they want.
3) No Perks or Killstreaks. This would unbalance the game, but make it take more skill, thus lowering the player base.
4) Custom games. Like Halo or Black Ops.
5) Theater mode. With the ability to view other players