Re: Type of Campaign
Posted: Mon Jul 26, 2010 1:46 pm
It's working well for Halo Reach's loadouts.
Legion 2.5 wrote:Yeah but there are different load outs for starting weapons and abilities. That would be cool for BF.
Arosenivai wrote:but Halo is a different game entirely.
not even needing to talk anymore?Scott wrote:Legion 2.5 wrote:Yeah but there are different load outs for starting weapons and abilities. That would be cool for BF.Arosenivai wrote:but Halo is a different game entirely.
actually no.Legion 2.5 wrote:Halo's been around before call of duty.
Hate to tell you this: but as of right now, that's not actually true.Legion 2.5 wrote:Halo is more popular though.
No it wouldn't. 32 v 32 sounds more ideal for Battlefront if they can get ground-to-space tech working. There's a reason why top selling games like Halo and Modern Warfare 2 cap it at around 16 players total. Any more and you would become insignificant to the game outcome.Legion 2.5 wrote:That would be cool if they added 100 vs 100.
I just hope they fix the whole gametype customization in Battlefront (like actually SAVING them).Legion 2.5 wrote:I want maps the size of forge world and be able to actually choose what spawn points and vehicles in there you want.
Arosenivai wrote:not even needing to talk anymore?
That is the statement of someone who has yet to play Resistance.Arosenivai wrote:Just as I was sad to see games like Resistance...that are rip-offs of the Halo series.
All this talk of Forge World is disturbing...BFIII does not need customization, nor does Halo, and hope gameplay is the focus.makethree wrote:Did you see that new Bungie video for Forge in Halo: Reach. Man, it looks like it takes a couple minutes to fly from one end of the map to the other just to drop off vehicles. With ground-to-space tech I think SWBF3 could make this even more fun if you could transport an AT-TE onto the ground battle in less than a minute.
Actually I have played resistance, and it's successor. It, happily, didn't play like Halo, but it was blatant to me what the game itself was trying to do. (in my opinion) I enjoyed resistance more than Halo.Scott wrote:That is the statement of someone who has yet to play Resistance.Arosenivai wrote:Just as I was sad to see games like Resistance...that are rip-offs of the Halo series.
That's what I'd like as well. On the note of transporting an AT-TE. One word, or should I say acronym: LAAT/c.Scott wrote:All this talk of Forge World is disturbing...BFIII does not need customization, nor does Halo, and hope gameplay is the focus.makethree wrote:Did you see that new Bungie video for Forge in Halo: Reach. Man, it looks like it takes a couple minutes to fly from one end of the map to the other just to drop off vehicles. With ground-to-space tech I think SWBF3 could make this even more fun if you could transport an AT-TE onto the ground battle in less than a minute.
Resistance is during WWII and Halo is in the future. Resistance features an infection and Halo is in the future. Resistance is interesting, and Halo...is in the future.Arosenivai wrote:Actually I have played resistance, and it's successor. It, happily, didn't play like Halo, but it was blatant to me what the game itself was trying to do. (in my opinion) I enjoyed resistance more than Halo.Scott wrote:That is the statement of someone who has yet to play Resistance.Arosenivai wrote:Just as I was sad to see games like Resistance...that are rip-offs of the Halo series.
Code: Select all
if (Halo == Generic && Resistance != Generic)
cout << "Scott is Right\n";
Output:
Scott is Right
Meh, too many topics. If it gets more heated maybe...Legion 2.5 wrote:Can we talk about which game is better in another topic.