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Re: Type of Campaign

Posted: Mon Jul 26, 2010 1:46 pm
by Legion 2.5
It's working well for Halo Reach's loadouts.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 5:28 pm
by Arosenivai
but Halo is a different game entirely.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 6:01 pm
by Legion 2.5
Yeah but there are different load outs for starting weapons and abilities. That would be cool for BF.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 6:04 pm
by Scott
Legion 2.5 wrote:Yeah but there are different load outs for starting weapons and abilities. That would be cool for BF.
Arosenivai wrote:but Halo is a different game entirely.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 7:42 pm
by Arosenivai
Scott wrote:
Legion 2.5 wrote:Yeah but there are different load outs for starting weapons and abilities. That would be cool for BF.
Arosenivai wrote:but Halo is a different game entirely.
not even needing to talk anymore?

But seriously, the problems with adding in abilities and starting weapons: first off sounds a lot like Halo trying to act like COD, and we should all know how COD, especially MW2, was incredibly unbalanced.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 7:45 pm
by Legion 2.5
Halo's been around before call of duty.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 7:49 pm
by Arosenivai
Legion 2.5 wrote:Halo's been around before call of duty.
actually no.

Besides that: the adding of abilities and start weapons is Halo acting like COD.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 7:54 pm
by Legion 2.5
Halo is more popular though.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 8:05 pm
by Arosenivai
Legion 2.5 wrote:Halo is more popular though.
Hate to tell you this: but as of right now, that's not actually true.

Truth is, I don't care to much for either series. Their good games, but not great games. And I'd prefer BF3 not be flooded with gameplay elements from other games like overpowered melee attacks, and the unrealistic ability to shoot while jumping. The fact is: Halo is different than COD and it makes me sad to see Halo start trying to act like COD. Just as I was sad to see games like Resistance, Haze, etc. that are rip-offs of the Halo series.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 9:02 pm
by makethree
Legion 2.5 wrote:That would be cool if they added 100 vs 100.
No it wouldn't. 32 v 32 sounds more ideal for Battlefront if they can get ground-to-space tech working. There's a reason why top selling games like Halo and Modern Warfare 2 cap it at around 16 players total. Any more and you would become insignificant to the game outcome.
Legion 2.5 wrote:I want maps the size of forge world and be able to actually choose what spawn points and vehicles in there you want.
I just hope they fix the whole gametype customization in Battlefront (like actually SAVING them).

Did you see that new Bungie video for Forge in Halo: Reach. Man, it looks like it takes a couple minutes to fly from one end of the map to the other just to drop off vehicles. With ground-to-space tech I think SWBF3 could make this even more fun if you could transport an AT-TE onto the ground battle in less than a minute.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 9:47 pm
by Scott
Arosenivai wrote:not even needing to talk anymore?
:)-
Arosenivai wrote:Just as I was sad to see games like Resistance...that are rip-offs of the Halo series.
That is the statement of someone who has yet to play Resistance.
makethree wrote:Did you see that new Bungie video for Forge in Halo: Reach. Man, it looks like it takes a couple minutes to fly from one end of the map to the other just to drop off vehicles. With ground-to-space tech I think SWBF3 could make this even more fun if you could transport an AT-TE onto the ground battle in less than a minute.
All this talk of Forge World is disturbing...BFIII does not need customization, nor does Halo, and hope gameplay is the focus.

Re: Type of Campaign

Posted: Mon Jul 26, 2010 11:52 pm
by Arosenivai
Scott wrote:
Arosenivai wrote:Just as I was sad to see games like Resistance...that are rip-offs of the Halo series.
That is the statement of someone who has yet to play Resistance.
Actually I have played resistance, and it's successor. It, happily, didn't play like Halo, but it was blatant to me what the game itself was trying to do. (in my opinion) I enjoyed resistance more than Halo.
Scott wrote:
makethree wrote:Did you see that new Bungie video for Forge in Halo: Reach. Man, it looks like it takes a couple minutes to fly from one end of the map to the other just to drop off vehicles. With ground-to-space tech I think SWBF3 could make this even more fun if you could transport an AT-TE onto the ground battle in less than a minute.
All this talk of Forge World is disturbing...BFIII does not need customization, nor does Halo, and hope gameplay is the focus.
That's what I'd like as well. On the note of transporting an AT-TE. One word, or should I say acronym: LAAT/c.

Re: Type of Campaign

Posted: Tue Jul 27, 2010 11:59 am
by Scott
Arosenivai wrote:
Scott wrote:
Arosenivai wrote:Just as I was sad to see games like Resistance...that are rip-offs of the Halo series.
That is the statement of someone who has yet to play Resistance.
Actually I have played resistance, and it's successor. It, happily, didn't play like Halo, but it was blatant to me what the game itself was trying to do. (in my opinion) I enjoyed resistance more than Halo.
Resistance is during WWII and Halo is in the future. Resistance features an infection and Halo is in the future. Resistance is interesting, and Halo...is in the future.

Code: Select all

if (Halo == Generic && Resistance != Generic)
cout << "Scott is Right\n";

Output:
Scott is Right

Re: Type of Campaign

Posted: Tue Jul 27, 2010 12:05 pm
by Legion 2.5
Can we talk about which game is better in another topic.

Re: Type of Campaign

Posted: Tue Jul 27, 2010 12:12 pm
by Scott
Legion 2.5 wrote:Can we talk about which game is better in another topic.
Meh, too many topics. If it gets more heated maybe...