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Re: Battlefront 3 Ideas

Posted: Sun Jul 18, 2010 10:17 pm
by Legion 2.5
Customizable geth droid. :lol:

Re: Battlefront 3 Ideas

Posted: Sun Jul 18, 2010 11:37 pm
by Scott
Arosenivai wrote:I know a few of these examples are very rudimentary:

Missile launchers:
1. ballistic missile launcher: This weapon fires a slow and heavy missle, [similar to BF2] and has a wide blast radius. Mainly used against tanks, and fortifications, it lacks the speed or the tracking systems to take down star fighters.

2. Anti-Aerial missile launcher: This weapon, as it's name demonstrates, is a useful weapon to take down fighters. Capable of tracking, only the most evasive fighters can escape the blast. The missiles used do not have flight stability without constant correction given by a set target, so missiles have a tendency to swerve off course if not locked on. They also lack the damage potential of the ballistic missile launcher.


Blaster Rifles:
1. The standard blaster rifle, not as accurate as some of the semi-automatic rifles available to marksmen, but enough to allow for kills at 100+ yards. Issued for use in open/semi-open terrain, this rifle boasts a good aiming sight, allow firing rate is something to be desired.

2. A (heavy rifle or carbine) has high damage, and fast rate of fire, but the high kick and inaccuracy due to the focusing array allow for limited use at range. Still a lethal combination and extremely deadly in close-quarter combat. It can prove useful in fighting in capital ships.

I know these ideas are very embryonic to say the least, but eh, if I come up with better ideas, I'll place them here.
So, what are you getting at?

Re: Battlefront 3 Ideas

Posted: Mon Jul 19, 2010 12:01 am
by Legion 2.5
He's getting at more new types of weapons.

Re: Battlefront 3 Ideas

Posted: Mon Jul 19, 2010 1:20 am
by Arosenivai
I was just saying that there could be a tactical weapons system in line with classes.

Re: Battlefront 3 Ideas

Posted: Mon Jul 19, 2010 1:25 am
by Legion 2.5
Nice idea Arosenivai. :u: :u:

Re: Battlefront 3 Ideas

Posted: Mon Jul 19, 2010 1:33 am
by Arosenivai
It still would take a long while to balance... which is problematic considering how long we've been waiting so far.

Re: Battlefront 3 Ideas

Posted: Mon Jul 19, 2010 1:35 am
by Legion 2.5
I like what your saying about that and I understand now. Maybe when you progress in the round, more points and captures mean more stuff like turrets and such. What do you think?

Re: Battlefront 3 Ideas

Posted: Mon Jul 19, 2010 3:55 am
by Scott
Arosenivai wrote:I was just saying that there could be a tactical weapons system in line with classes.
Like Battlefield: Vietnam?

Re: Battlefront 3 Ideas

Posted: Tue Jul 20, 2010 4:49 pm
by Arosenivai
I never played.

Re: Battlefront 3 Ideas

Posted: Tue Jul 20, 2010 4:53 pm
by Legion 2.5
Something like in Lord of the Rings Conquest?

Re: Battlefront 3 Ideas

Posted: Tue Jul 20, 2010 4:58 pm
by Arosenivai
Once again, never played.

Re: Battlefront 3 Ideas

Posted: Tue Jul 20, 2010 5:53 pm
by Scott
Legion 2.5 wrote:Something like in Lord of the Rings Conquest?
No not really.

BFV you can be a soldier, but you can have one of two guns. Same applies with all classes. I think it's what you were referring to.

Re: Battlefront 3 Ideas

Posted: Tue Jul 20, 2010 7:06 pm
by Legion 2.5
Could Custom classes be apart of this like using two pistols like Jango Fett and Captain Rex uses?

Re: Battlefront 3 Ideas

Posted: Tue Jul 20, 2010 8:32 pm
by Arosenivai
Scott wrote: BFV you can be a soldier, but you can have one of two guns. Same applies with all classes. I think it's what you were referring to.
Well more or less, two choices may not always be the chosen number, but yes something like that. A system in which every weapon has a use, is more of what I'm looking for.

Re: Piloting Capitol ships/frigates in space battles & point

Posted: Wed Jul 21, 2010 11:49 pm
by makethree
makethree wrote:I think this would work as an 'Invasion' mode similar to Gears of War's 'Horde' mode and Halo's 'Firefight' mode.
After seeing Transformers: War For Cybertron 'Escalation' mode in action, you could earn rewards by unlocking hangers and armories to access faster and stronger vehicles and classes inside the capital ship by giving up some experience points.