Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 7:55 pm
I like the award weapons you get in BFII, I think they should keep those in BFIII.
Not that's it's your fault but I hate when people refer to those games and those modes as if they invented them. Arena shooters have had a survival mode for a very long time and yet GoW and Halo get the credit. Anyway, survival mode is really fun in a shooter (Uncharted 2 and CoD WaW for example) and would be cool in BFIII.makethree wrote:I think this would work as an 'Invasion' mode similar to Gears of War's 'Horde' mode and Halo's 'Firefight' mode.
I agree with Slayer. I mean sure, the game can have them, just have a way to turn them off, please.Slayer1 wrote:no awards, I hate them.
I hate them 100
Darth Vader wrote:better weapons.
I enjoy truly competitive games, and what I mean by that is this: games that truly measure the skills and tactics of the player.Darth Vader wrote:You could still useDarth Vader wrote:better weapons.
Arosenivai wrote:I enjoy truly competitive games, and what I mean by that is this: games that truly measure the skills and tactics of the player.Darth Vader wrote:You could still useDarth Vader wrote:better weapons.
Having "better weapons" is the exact opposite of that. I don't care if there are many weapons as long as the legitimate reason to use each one depending on scenario, style of the player, etc. Having sequentially better weapons detracts from the use of skill because everyone'll use the "best" weapon for each class. It's pointless for an fps, in which the player is supposed to have equal equipment to everyone else on the battlefield. That's the one thing I loved about the battlefront series. With some weapons "better" than others, it becomes more like an RPG. Completing the next objective, just to get the next weapon, switch to the better weapon, to get the next objective, to get...
What I'm trying to say is that there a thousands of games out there that work that way, thousands. That's what made Battlefront unique in my eyes. I'd rather not see it become " oh yeah you get the E-11 in the beginning of the game, but you'll never use it." That's what I didn't like about awards, once you had legendary in something you became overpowered. Better weapons is pretty much just a mirrror of it in a different form.
All right, I think I see where this is going now. We were just talking about weapons. What about other bonuses such as Technician, Endurance, Guardian, or War Hero? Everyone else has the same chance of getting those.Scott wrote:I hated Legendary frenzy because I was stuck with the Frenzy Rifle which was way to overpowered. If you don't switch weapons you can keep the normal blaster but I usually do a quick switch during reload to a pistol to kill Droidekas. I agree, at least a way to turn them off. CoD has the "better weapon/RPG" system and it sucks in certain situations. You may have shot him first and for longer but his gun has better penetration so it kills you in one shot. Not cool...
Actually honestly, I can say they did do something. I have two accounts on BF2 one which I saved, and the other which just had my control set on. I average around 9 kills per life on the bonus-less one and around 16 on the other (just played a little yesterday). It is only a little, but it's certainly helps boost you through those moments when you're thinking "Holy crap, I'm overwhelmed!". I worry if they did do more, it would make human elements too much of a force compared to the AI. I mean the AI shouldn't be overly powerful, but also shouldn't be able to be herded like nerfs.Scott wrote:I never really felt any more powerful when receiving those awards. If they actually did something then it would be more interesting. New weapons are a no.
I believe there's a way to do tactical customizations on classes, but of course, in the name of balance, that would take significantly more developing time. if you want examples of tactical weapon choices, I'll come up with some.Scott wrote: It's either class-based or customizable. It can't be both. That's just my opinion of course...
Please.Arosenivai wrote:if you want examples of tactical weapon choices, I'll come up with some.