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Re: Battlefront 3 Ideas
Posted: Thu Jul 15, 2010 1:06 pm
by Slayer
yes, yes...put all of them together into the game would make it awesome...
Re: Battlefront 3 Ideas
Posted: Thu Jul 15, 2010 3:01 pm
by Arrowstorm
The planets I would like to see in Battlefront would be:
Jabiim
Coruscant (Ground-space if possible)
Kashyyyk (Bigger)
Felucia (Bigger)
Mygeeto (Bigger and please add the UT-AT)
Utapau (Much more city to fight in, maybe fly up into space.)
Cato Nemodia
Christophsis
Ryloth
Earth (Lol)
Geonosis (With LAAT/C's)
Hypori
Boz Pity
Saleucami
Tatooine
I'd also like to man a Venator/Providence destroyer's turbolaser and bring some episode 3 justice to the other ship at point blank range.

- Guarlara.JPG (45.89 KiB) Viewed 229 times
Re: Battlefront 3 Ideas
Posted: Thu Jul 15, 2010 6:04 pm
by Legion 2.5
What about Kamino, Mustafar, Tython, Korriban, ETC.
Re: Battlefront 3 Ideas
Posted: Thu Jul 15, 2010 6:51 pm
by Darth Vader
I would like pilotable capital ships.
Re: Battlefront 3 Ideas
Posted: Thu Jul 15, 2010 6:56 pm
by Arrowstorm
Legion 2.5 wrote:What about Kamino, Mustafar, Tython, Korriban, ETC.
Forget those, as long as I have said crucial Clone Wars battles as stated above..My life will be complete

Re: Battlefront 3 Ideas
Posted: Thu Jul 15, 2010 7:02 pm
by Legion 2.5
Those were pretty cool and SHOULD be in it and I agree with you on that Arrow.
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 6:54 am
by Darth Vader
He forgot about Teth.
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 6:56 am
by Arrowstorm
Forget about Teth, it's a vertical map..Nothing fun about climbing up a mountain for half the battle. People would camp with their DSD1's and Droidekas at the top.
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 6:57 am
by Darth Vader
That's not even a third of the battle.
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 1:34 pm
by Arosenivai
personally I would like to see planets like Kessel or Corellia in BF3
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 4:00 pm
by Darth Vader
There's not much for Kessel. It's just like Polis Massa, except for the absense of a medical facility.
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 4:05 pm
by Arosenivai
actually kessel is pretty huge. the mining facility would be a wonderful level in my opinion, nothing at all like the cramped polis massa.
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 4:06 pm
by Darth Vader
Eh, Kessel may have potential for a bigger battle.
Re: Battlefront 3 Ideas
Posted: Fri Jul 16, 2010 4:15 pm
by Arosenivai
not only a larger map, it definitely wouldn't be all hallways. Kessel actually has a lot of potential for large arena-like rooms. I know a lot of it will be indoors, but that's to be expected. It would at least add to map variety, if it's not the kind of map you're looking for. It's just there's already a lot of forest maps/ city maps/ open area maps and not many corridor, arena like maps.
Re: Piloting Capitol ships/frigates in space battles & point
Posted: Fri Jul 16, 2010 7:50 pm
by makethree
Kelevra wrote:I think the ability to actually command your capitol ships and support vessels around the space map would bring a new level of strategy to the game. However, unlike fighters, you don't directly control the vessel, instead it goes to an overhead view (something like the spawn menu) and you get to basically point and click where you want the ships to go, and how you want it to reorient itself. For example, you could try and position your support ships under the enemy capitol ship so they can get a batter shot at life support systems.
Commanders would also be able to request new frigates and support ships be sent into the battle, however doing so will cost a chunk of reinforcement points.
Control could be given out much like is is in Battlefront II, assigned to the best player by default, or just given to a player at random. How long you keep this is based on a system similar to the hero's lightsaber health bar. taking damage will reduce your control, while causing damage increases it. Losing/destroying a critical system will add or detract heavily from your command.
I think this would work as an 'Invasion' mode similar to Gears of War's 'Horde' mode and Halo's 'Firefight' mode.
The enemy ships exit lightspeed at the perimeter of the planet you have to defend and stop them from capturing command posts on the ground (command posts can't be recaptured from the enemy so it is imperative that the people in space stop as many transport vehicles) and blowing up your capital ship (eventually your capital ship will succumb to the overwhelming enemy force and everyone on board will be forced to flee by escape pods to defend the remain command posts).
An example of a reward can be access to you capital ship's ion cannon (if it isn't destroyed).