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Re: Maps?

Posted: Wed Jul 28, 2010 8:48 pm
by Scott
I think that was done on purpose. It's only a couple of critical areas and you really should be checking those spots anyway.

Re: Maps?

Posted: Wed Jul 28, 2010 8:56 pm
by Arosenivai
Scott wrote:I think that was done on purpose. It's only a couple of critical areas and you really should be checking those spots anyway.
Well I disagree with you on that. A star destroyer has turrets on it's underside for plenty of tactical reasons. Of course a majority of the guns are placed at aboardage points (along the starboard and port of the vessel ) but it doesn't make sense for bombers to be able to hammer the ship on the underside without opposition.

Re: Maps?

Posted: Wed Jul 28, 2010 9:06 pm
by Scott
Arosenivai wrote:
Scott wrote:I think that was done on purpose. It's only a couple of critical areas and you really should be checking those spots anyway.
Well I disagree with you on that.
How dare thee :8(:
Arosenivai wrote:A star destroyer has turrets on it's underside for plenty of tactical reasons. Of course a majority of the guns are placed at aboardage points (along the starboard and port of the vessel ) but it doesn't make sense for bombers to be able to hammer the ship on the underside without opposition.
Well we'll leave it as a disagreement then.

Re: Maps?

Posted: Wed Jul 28, 2010 9:22 pm
by Arosenivai
Scott, what would be the problem with putting turrets on the keel?

Re: Maps?

Posted: Wed Jul 28, 2010 9:30 pm
by Scott
Arosenivai wrote:Scott, what would be the problem with putting turrets on the keel?
My problem is that there would be no safe spots for fighters. Between dodging other fighters, turrets, frigates, and small cruisers, there would be nowhere to go that would not involve death. I can just see turret laser spamming at the entrance of the enemy capital ship...

Re: Maps?

Posted: Wed Jul 28, 2010 10:48 pm
by Arosenivai
Scott wrote:
Arosenivai wrote:Scott, what would be the problem with putting turrets on the keel?
My problem is that there would be no safe spots for fighters. Between dodging other fighters, turrets, frigates, and small cruisers, there would be nowhere to go that would not involve death. I can just see turret laser spamming at the entrance of the enemy capital ship...
I see your problem, but understand BF2 only had flak guns for the AI turrets. and those didn't exist except in small quantities in the early era. So if they were replaced with lasers, that needed to be precise, and limit the amount of turrets around the entrance-way, or imply the rotational limit of the turrets, and that problem could be solved.

Re: Maps?

Posted: Wed Jul 28, 2010 10:51 pm
by Legion 2.5
I wanted those laser to be fixed. I didn't like them.

Re: Maps?

Posted: Thu Jul 29, 2010 6:50 am
by Arosenivai
Legion 2.5 wrote:I wanted those laser to be fixed. I didn't like them.
The flak-type lasers were a pain. You'd try to shoot down an LAAT in a fast fighter, but once you got too close, you were shot down with friendly fire.

Re: Maps?

Posted: Thu Jul 29, 2010 6:38 pm
by Legion 2.5
Something similar happened to me (except in a tiefighter).

Re: Maps?

Posted: Thu Jul 29, 2010 6:40 pm
by Arosenivai
Legion 2.5 wrote:Something similar happened to me (except in a tiefighter).
Curse you, flak guns! I think if they were replaced by the more conventional lasers, like in the original trilogy, it wold be a lot more fun.

Re: Maps?

Posted: Thu Jul 29, 2010 6:41 pm
by Legion 2.5
This is my reaction to flak guns http://www.youtube.com/watch?v=0eaLRztOZOU

Re: Maps?

Posted: Thu Jul 29, 2010 6:47 pm
by Arosenivai
I think we should try and get back to maps. So what do you guys think of a map on Corellia?

Re: Maps?

Posted: Thu Jul 29, 2010 6:49 pm
by Legion 2.5
Always wanted to go to corellia. Maybe the maw as well.

Re: Maps?

Posted: Thu Jul 29, 2010 6:50 pm
by Arosenivai
I picture the maw as playing a lot like polis massa.

Re: Maps?

Posted: Thu Jul 29, 2010 6:51 pm
by Legion 2.5
Maybe that jedi shelter they built there while the vuuzhan vong invaded?