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Re: General Galactic Conquest

Posted: Thu Aug 05, 2010 10:37 pm
by Scott
Arosenivai wrote:But when space-ground is involved it becomes a different game. Aircraft without demo to take them out is broken, not to mention the need for engineers is even higher. (turrets etc.) I think the base units shouldn't be purchased in response to the probable new gameplay.
Aircraft parts always had demo and were never required to be purchased. Am I misunderstanding you? If having engineers is important to you then add it to your strategy. I never found them all that important besides the fact they heal the ship they're in. I like how you purchased units in the second game.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 12:41 am
by Arosenivai
Scott wrote:
Arosenivai wrote:But when space-ground is involved it becomes a different game. Aircraft without demo to take them out is broken, not to mention the need for engineers is even higher. (turrets etc.) I think the base units shouldn't be purchased in response to the probable new gameplay.
Aircraft parts always had demo and were never required to be purchased. Am I misunderstanding you? If having engineers is important to you then add it to your strategy. I never found them all that important besides the fact they heal the ship they're in. I like how you purchased units in the second game.
What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 12:43 am
by Scott
Arosenivai wrote:
Scott wrote:
Arosenivai wrote:But when space-ground is involved it becomes a different game. Aircraft without demo to take them out is broken, not to mention the need for engineers is even higher. (turrets etc.) I think the base units shouldn't be purchased in response to the probable new gameplay.
Aircraft parts always had demo and were never required to be purchased. Am I misunderstanding you? If having engineers is important to you then add it to your strategy. I never found them all that important besides the fact they heal the ship they're in. I like how you purchased units in the second game.
What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.
That goes without saying but that could just be part of the ground struggle.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 11:57 am
by Arosenivai
Scott wrote:
Arosenivai wrote:
What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.
That goes without saying but that could just be part of the ground struggle.
Well I guess what I'm trying to say is: If they allow us to not have the base units, it will either lead space-ground battles to be too hard without them, or too easy with them.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 12:50 pm
by Scott
Arosenivai wrote:
Scott wrote:
Arosenivai wrote:
What I mean is in a ground/space battle. Aircraft will dominate the battlefield without some anti-air units ( demolitions ), and turret repairers (engineers.
That goes without saying but that could just be part of the ground struggle.
Well I guess what I'm trying to say is: If they allow us to not have the base units, it will either lead space-ground battles to be too hard without them, or too easy with them.
But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 4:22 pm
by Arosenivai
Scott wrote:
But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.
Although I agree with you to some extent, do you honestly believe that some fleets in the republic didn't have engineers or demolitions? I don't know, building turrets was always unrealistic (a surefire gamemechanic) but still.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 5:39 pm
by Scott
Arosenivai wrote:
Scott wrote:
But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.
Although I agree with you to some extent, do you honestly believe that some fleets in the republic didn't have engineers or demolitions? I don't know, building turrets was always unrealistic (a surefire gamemechanic) but still.
I thought we were talking about the unbalance of ground battles? As for space, I don't really need anymore then one troop. Although putting all of the ground units in space would be neat.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 8:18 pm
by Arosenivai
Scott wrote:
Arosenivai wrote:
Scott wrote:
But AA units and engineers aren't base. The regular trooper is base/general unit. There could be AA emplacements which could take out the aircraft and engineers aren't really necessary, if you lose a turret that's your fault and again part of the struggle and realism.
Although I agree with you to some extent, do you honestly believe that some fleets in the republic didn't have engineers or demolitions? I don't know, building turrets was always unrealistic (a surefire gamemechanic) but still.
I thought we were talking about the unbalance of ground battles? As for space, I don't really need anymore then one troop. Although putting all of the ground units in space would be neat.
Same thing applies do you really think any ground force was without demolitions and engineers? I was talking in general though.

Re: General Galactic Conquest

Posted: Fri Aug 06, 2010 8:24 pm
by Scott
Arosenivai wrote:Same thing applies do you really think any ground force was without demolitions and engineers? I was talking in general though.
Well no but that's the fun of GGC. It adds more strategy.

Re: General Galactic Conquest

Posted: Sat Aug 07, 2010 6:57 am
by RationalRoss
Kelevra wrote:I think adapting the Empire at War style would work pretty well.
It's fine on the pc, but on an xbox controller!? :8(:

Re: General Galactic Conquest

Posted: Sat Aug 07, 2010 10:57 am
by BobaFett
so plug in your mouse and keyboard to your console.....

Re: General Galactic Conquest

Posted: Sat Aug 07, 2010 12:48 pm
by Arosenivai
BobaFett wrote:so plug in your mouse and keyboard to your console.....
why waste the effort?

Re: General Galactic Conquest

Posted: Wed Jan 26, 2011 5:20 am
by spartan64
Halo Wars is RTS and is really easy to use with the controller.

Re: General Galactic Conquest

Posted: Thu Jan 27, 2011 5:50 pm
by Kelevra
RationalRoss wrote:
Kelevra wrote:I think adapting the Empire at War style would work pretty well.
It's fine on the pc, but on an xbox controller!? :8(:
I meant the way that you set up and manage your fleet/troops in the planetary view, only adjusted to Battlefront's style. Not literally turning it into an RTS.

Re: General Galactic Conquest

Posted: Thu Jan 27, 2011 6:24 pm
by spartan64
Kelevra wrote:
RationalRoss wrote:
Kelevra wrote:I think adapting the Empire at War style would work pretty well.
It's fine on the pc, but on an xbox controller!? :8(:
I meant the way that you set up and manage your fleet/troops, only adjusted to Battlefront's style. Not literally turning it into an RTS.
Your right. Just the galactic conquest part but not the battle should be RTS.