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Re: SW+Unreal Engine+Vehicles=Battlefront3?
Posted: Thu Mar 17, 2011 1:05 am
by P4KISTAN
Of course we all want Battlefront 3 and i would actually pick Battlefront over JK any day (not saying that its bad,but i only play mods for JK specifically Mb2).But I'm just just sharing my perspective of the clues that spark's given to speculate whether the game is going to be the Battlefront 3 we've all been waiting for or something closer to Jedi-oriented like the JK series.
What does the Unreal engine have to do with anything?
Now the Engine should matter,it shows how the game will play like (obv).Like the point I made earlier Quake and Unreal games had little to do with vehicles but more with fast paced action.The earlier battlefronts were made with the zero engine specifically for multi-vehicle and class based combat-and if spark is considering the Unreal Engine:Whats it going to look like?
Re: SW+Unreal Engine+Vehicles=Battlefront3?
Posted: Thu Mar 17, 2011 11:03 pm
by Scott
P4KISTAN wrote:What does the Unreal engine have to do with anything?
Now the Engine should matter,it shows how the game will play like (obv).Like the point I made earlier Quake and Unreal games had little to do with vehicles but more with fast paced action.The earlier battlefronts were made with the zero engine specifically for multi-vehicle and class based combat-and if spark is considering the Unreal Engine:
Whats it going to look like?
I guess you guys missed the heated debate between me and another site user on the homepage about the topic
Anyway, the look of BF3 if it uses the Unreal Engine 3 will be whatever the developer wants it to look like. An engine is just a collaboration of tools allowing developers to make the game. To expand slightly, that includes editing tools, model loaders, global lighting settings, stat tracking, etc, etc. The programmer creates an engine so developers can just interface with these "apps" to make the game.
So the developer could make BF3 a cell-shaded 2D scrolling RPG if they wanted. The engine doesn't hold them back except on certain tech innovations, such as destructible environments for instance, and will not hinder anything in BF as the engine used was never that great.
For more info on the engine and what it actually does:
http://www.udk.com/features
Re: SW+Unreal Engine+Vehicles=Battlefront3?
Posted: Fri Mar 18, 2011 8:54 pm
by P4KISTAN
Bad wording on my part I meant how it will feel like.
Look at JK and Battlefront.Sure their both FPS shooters,3p and 1p but the engines determine if it will be a dedicated Fast Paced Shooter or a Vehicle/Class based shooter
Re: SW+Unreal Engine+Vehicles=Battlefront3?
Posted: Fri Mar 18, 2011 9:48 pm
by Scott
P4KISTAN wrote:Bad wording on my part I meant how it will feel like.
Look at JK and Battlefront.Sure their both FPS shooters,3p and 1p but the engines determine if it will be a dedicated Fast Paced Shooter or a Vehicle/Class based shooter
Not really. The Unreal Engine was used for Unreal Tournament, a very fast paced FPS, and Gears of War, a slow paced TPS with a cover system. The engine is merely the behind the scenes guy who does all the nit picking. The actual game is up to the developers.
Re: SW+Unreal Engine+Vehicles=Battlefront3?
Posted: Sat Mar 19, 2011 5:41 pm
by Kelevra
Yeah; most of the games on the list I posted earlier have vastly different pacing/gameplay styles.