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Re: Monkey curling.

Post by Scott »

Matthew wrote:I've finally been enrolled on the iOS Developer Programme.
Congratulations man :u: Courses like that are sprouting up around here and people are enrolling left and right.
Matthew wrote:Hopefully next week at the latest I'll have submitted the game for approval to the app store.
Hopefully it gets accepted. Perfectly good apps (with no reason to be disapproved) have been disapproved because of Apple "screwing" up. Hope it goes well :)
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Re: Monkey curling.

Post by Matthew »

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Re: Monkey curling.

Post by Matthew »

My app has been uploaded and is now pending review by Apple. I've also registered a domain.
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Re: Monkey curling.

Post by Matthew »

The game has now been released.

http://3dmonkeycurling.com

If anyone wants the game for free, I have limited promotional codes available. Please contact me if you want one.
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Re: Monkey curling.

Post by Scott »

How big is the download size?
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Re: Monkey curling.

Post by Matthew »

I think it's just over 19MB.

The promotional codes only seem to work for people in the USA. :( That is Apple's fault and not mine.
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Re: Monkey curling.

Post by Scott »

Matthew wrote:I think it's just over 19MB.

The promotional codes only seem to work for people in the USA. :( That is Apple's fault and not mine.
Ah, darn. If you get any for their neighbours to the north I'm interested. I may give it a look nonetheless :)
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Re: Monkey curling.

Post by Matthew »

I would give you a code if I could. It's a shame.

If you would give it a look anyway, I'd appreciate that... especially if you left me a nice review (wink wink) :D
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Re: Monkey curling.

Post by Scott »

Matthew wrote:I would give you a code if I could. It's a shame.

If you would give it a look anyway, I'd appreciate that... especially if you left me a nice review (wink wink) :D
I'll think about it :)-

Found it: http://itunes.apple.com/ca/app/3d-monke ... 17353?mt=8 Is it compatible with OS 3.0? Oh, and how long did it take you to build it, start to finish?
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Re: Monkey curling.

Post by Matthew »

It's iOS 4.1 or more. It took a couple of months. It was based on codemi did form timesplitters platinum.
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Re: Monkey curling.

Post by Scott »

Matthew wrote:It's iOS 4.1 or more. It took a couple of months. It was based on codemi did form timesplitters platinum.
I can't even run it then :(
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Re: Monkey curling.

Post by Matthew »

I want to figure out how to make it available for io3 as well at some point. Apple has made it extremely difficult for people like me to find out. I'll ask on some forums.

But Xcode has broken so it may be some time yet. A few weeks.
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Re: Monkey curling.

Post by Scott »

If you do, let me know.
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Re: Monkey curling.

Post by Matthew »

Xcode is working now. I was fortunate to get that fixed. Hopefully an iPod touch fix (My brother rang recently to tell em it fails on the iPod touch. I only tested it on an iPhone so I will borrow an iPod touch) and an iOS 3 compatible version will be in an update within 2 weeks.
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Re: Monkey curling.

Post by Matthew »

It's compatible with iOS 3 now and I have a free version - http://itunes.apple.com/gb/app/3d-monke ... 49018?mt=8
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