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Re: Wishlist
Posted: Fri Apr 16, 2010 4:12 pm
by b25m
ya, i agree, i dont want the game to turn M. hey how the heck did you guys become become jedi knights?
Re: Wishlist
Posted: Fri Apr 16, 2010 4:14 pm
by b25m
poopooopoooopoooopooop
Re: Wishlist
Posted: Fri Apr 16, 2010 4:28 pm
by Ironman21
We all become higher grades by posting more. This is like my 480 somethingth post so like that, you just post and contribute to the website
Re: Wishlist
Posted: Sun May 23, 2010 3:51 pm
by Kelevra
Something else I've come up with:
Soldier Classes based on the maps
In close-quarter maps maps like Tantive IV, classes like Recon and Demolition are pretty much useless since there aren't any enemy vehicles to target, and no safe places to snipe from.
Each map should have different class layouts that fit the type of environment. Maybe replacing the Recon class sniper with some sort of submachine gun, or replacing the rocket launcher with a remote charge or something.
Or at the very least revert to my earlier idea of customizable class kits.
Re: Wishlist
Posted: Mon May 24, 2010 12:07 am
by Scott
That could work.
I know in Battlefield sometimes the engineer gets a bayonet for the end of his rifle if it's a close courters map. Something like this would work but consistency would be better. Customizable class kits would work and I DO like the idea of trading kits with dead soldiers but NOT single weapons. Battlefield has tradeable kits and it does work well.
Re: Wishlist
Posted: Wed Jun 09, 2010 6:13 pm
by sukispartan
nice list