Re: Type of Campaign
Posted: Wed Jul 28, 2010 5:15 pm
I'm beginning to think fighting on corvettes would be more trouble than it's worth.
Good next topicArosenivai wrote:I'm beginning to think fighting on corvettes would be more trouble than it's worth.
Well getting onto acclamator or munificent class frigates wouldn't be hard. Just CR90's or other small craft like that.Scott wrote: Seriously though, I don't think it's necessary. Capital ships and ground battle is good enough. Maybe through a large DLC pack they can introduce frigates.
I agree. And maybe even scrap it for campaign. It's a cool concept but I'm not sure it would be that fun to play. The most exciting part of the sequence in the movie is if Luke will hit it in time to save the galaxy, or will Vader get him at the last second. If you could just respawn and go again where's the fun?Arosenivai wrote:Maybe in campaign, but it doesn't make sense for galactic conquest.
I have to go with thrill if either. Immersion doesn't come from a big explosion. Thrills can come from that if they are truly satisfying and not easily earned. Immersion involves every gameplay element working in absolute harmony to create an experience to the point where the individual elements are hard to notice.Arosenivai wrote:But then comes the question of what would be fun for the campaign mode? What would make it thrilling? What would make it immersing?
Have you played ME2, UC2, or GodoW3? Those are what I consider to be immersive. I don't need to be immersed in every game. I don't want to believe I'm in the year 40,000 when I play Dawn of War, I don't wan't to believe I'm a freaky character without appendages when I occasionally play Wii Sports. Games don't have to be immersive to be fun.Arosenivai wrote:I personally believe a good mix of both is best. Without the slightest amount of immersion, it can't be thrilling, at least that's my experience with gaming.
I agree. I guess I mean I have to feel for the characters or their plight to get a thrill about them making it or not. Does that make sense? We may just have different definitions of the vernacular used here, but I agree with you. I don't need to think I'm in that world to get a thrill from gameplay.Scott wrote:Have you played ME2, UC2, or GodoW3? Those are what I consider to be immersive. I don't need to be immersed in every game. I don't want to believe I'm in the year 40,000 when I play Dawn of War, I don't wan't to believe I'm a freaky character without appendages when I occasionally play Wii Sports. Games don't have to be immersive to be fun.Arosenivai wrote:I personally believe a good mix of both is best. Without the slightest amount of immersion, it can't be thrilling, at least that's my experience with gaming.