Alright. I'd like to be able to have plenty of diversity between classes, without having the overspecialization problem that would arise form having more than about 5/6 of them.
I think there should only be around 4 main classes: Assault, Support, Recon, and Command, with two extra classes for Special Unit and Hero.
Assault gets all of the combat oriented gear; rifles, rockets, grenades, etc, which will determine their place on the field.
Support handles everything that happens behind the front lines; engineers, medics, establishing defenses, etc.
Recon provides long-range support for troops on the field. They are meant for fighting from the sidelines, and sabotaging enemies.
Command is basically close-support for the Assault class. They provide bonuses and tactical aid to troops on the ground.
There are 4 equipment slots per class: Primary weapon, Secondary Weapon, Offensive ability, Defensive ability. These abilities also act as your visual customization.
For example: for the Empire, selecting a standard rifle (E-11, I believe) as your primary weapon will give you the standard Stormtrooper armor. Selecting the rocket launcher will give you the orange shoulder-pad, and backpack of the Shock trooper, etc.
Primary weapons determine your role in the fight.
Secondary weapons act as your backup sidearm, or general support weapons. These are available to every class.
Offensive abilities are things like grenades and attack boosts.
Defensive abilities are items such as mines, autoturrets, etc.
Here's the layout I've come up with so far for the Empire. Forgive me for not really caring enough to know the names of all the weapons in Star Wars.
EMPIRE:
Assault
Primary:
Blaster Rifle - Stormtrooper
Blaster Carbine - Stormtrooper
Light Repeater - Shock Trooper
Rocket Launcher -Shock Trooper
Secondary:
Blaster Pistol
Commando Pistol
Flamethrower
Grenade Launcher
Arc Caster
Offensive Ability:
Frag Grenade
Concussion Grenade
Incendiary Grenade
EMP Grenade
Defensive Ability:
Small Health pack
Small Ammo pack
Motion Sensor
Smoke Grenade
==========
Support
Primary:
Blaster Carbine - Imperial Navy trooper
Light Repeater - Imperial Gunner
Shotgun - Imperial Pilot
Secondary:
Blaster Pistol
Commando Pistol
Flamethrower
Grenade Launcher
Arc Caster
Offensive:
Concussion Grenade
EMP Grenade
Bomb, Remote
Defensive:
Fusion Cutter
Mines
Large Health Pack
Large Ammo Pack
AutoTurret
Mounted Repeater
==========
Recon
Primary:
Vibrosword - Storm Commando
Shotgun - Storm Commando
Sniper Rifle - Scout Trooper
Secondary:
Blaster Pistol
Commando Pistol
Flamethrower
Grenade Launcher
Arc Caster
Offensive Ability:
Bomb, Timed
Bomb, Remote
Recon Droid (Self-Destruct)
Defensive Ability:
Speed Boost
Personal Cloak
Personal Shield
Motion Sensor
AutoTurret
Signal Distorter (Creates false blips/distorts enemy radar when near)
==========
Command
Primary:
Sonic Blaster - Imperial Officer
Blaster Carbine - Imperial Commando
Heavy Repeater - Imperial Commando
Secondary:
Blaster Pistol
Commando Pistol
Flamethrower
Arc Caster
Grenade Launcher
Offensive Ability:
Frag Grenade
Attack Boost
Recon Droid (Orbital Strike)
Defensive Ability:
Defense Boost
Autoturret
Motion Sensor
Personal Shield
==========
The "Special" and "Hero" class are the only non-customizable classes. Special would consist of that factions' unique unit (Droideka, Dark Troopers, etc), while Hero would be the appropriate hero for said map. (Perhaps once the hero option becomes available, the player could choose which hero to use?)
Thoughts?
Last edited by Kelevra on Wed Apr 13, 2011 9:09 pm, edited 1 time in total.

Cool ideas
The assault class does seem to have a big advantage because of the powerful primary and even more powerful secondary weapons. Some of the secondary weapons, such as the flamethrower, should be moved to the primary section.
Other than that it looks pretty cool.

The assault class does seem to have a big advantage because of the powerful primary and even more powerful secondary weapons. Some of the secondary weapons, such as the flamethrower, should be moved to the primary section.
Other than that it looks pretty cool.

I was thinking about the flamethrower in Battlefront 2's terms. There it seemed more like a last resort type of weapon; very short range and very low ammo. I guess if it's souped up to something along the lines of BFBC2: Vietnam's flamethrower, it could work well as a primary.


Jedi Initiate


I say build a jedi/sith class. Moviebattles 2 style. Balanced with customization points and weapons/force powers. That means the Jedi run out of force and can't block and die. Not immortal super class. Works quite well in Jedi Academy in MB 2 mod.
Weapon: Lightsaber/Lightsaber Staff/ Dual Sabers
Offensive/Defensive force powers based on Alliance with Jedi/Sith. Like grip, lighting, mind trick.
Ability to choice certain specialiaztions each with their own measure to create balance.
Weapon: Lightsaber/Lightsaber Staff/ Dual Sabers
Offensive/Defensive force powers based on Alliance with Jedi/Sith. Like grip, lighting, mind trick.
Ability to choice certain specialiaztions each with their own measure to create balance.
Spark unlimited is working on a Star Wars title, but what if its not Battlefront III?