
Jedi Initiate


As far as I know Rebellion has the rights to any Alien/Predator game or am I wrong? Secondly, even though Star Trek is getting more popular because of the now movie I personally don't think "a major publisher" would pay for it. That then leaves us with Star Wars. However with Microsoft out of a Halo developer I can only wonder if its a new Halo game. The only thing that really doesn't fit is "3rd person action/adventure game."On the other hand it could be a Mass Effect multiplayer game. Remember all the rumors a couple weeks back that the Bioware was going to announce a Mass Effect multiplayer at the VGA's? Well that didn't happen but maybe EA is having Spark do it. But then again " sword and gun fighting" doesn't exactly fit ME either. My conclusion is it must be Battlefront 3.
Well, "sword fighting" isn't a term I'd use to describe Battlefront - even if it is in the game. Unless they significantly increased the role of Jedi units.

Just to tell you, Halo is officially in the hands of 343 industries. You can google it or check this link.noodledrama wrote:However with Microsoft out of a Halo developer I can only wonder if its a new Halo game. The only thing that really doesn't fit is "3rd person action/adventure game."On the other hand it could be a Mass Effect multiplayer game. Remember all the rumors a couple weeks back that the Bioware was going to announce a Mass Effect multiplayer at the VGA's?
http://www.microsoft-careers.com/go/343 ... bs/190537/
http://techland.time.com/2010/09/14/fra ... e-of-halo/
And I would assume Bioware would give any multi-player work for mass effect to bioware austin


Jedi Initiate


Thank you. As for the Jedi they did play a bigger role in the PSP games than in Battlefront 2. You also could use a vibro-sword/electro-staff as main weapons in Elite Squadrons.

Jedi Initiate


343 industries are working on the next halo game using Halo Reach Tech and their new engine made by the new ms funded studio Firebird.noodledrama wrote:As far as I know Rebellion has the rights to any Alien/Predator game or am I wrong? Secondly, even though Star Trek is getting more popular because of the now movie I personally don't think "a major publisher" would pay for it. That then leaves us with Star Wars. However with Microsoft out of a Halo developer I can only wonder if its a new Halo game. The only thing that really doesn't fit is "3rd person action/adventure game."On the other hand it could be a Mass Effect multiplayer game. Remember all the rumors a couple weeks back that the Bioware was going to announce a Mass Effect multiplayer at the VGA's? Well that didn't happen but maybe EA is having Spark do it. But then again " sword and gun fighting" doesn't exactly fit ME either. My conclusion is it must be Battlefront 3.
"sword and gun fighting" i'm sorry but with sci-fi also included in the job description my gut feeling is telling me this is the new battlefront game, when i say sorry i honestly cannot think of anything else they could be working on.

Padawan


Very nice Joelfigbars! I've been searching alot for connections between LucasArts and Spark. The only thing I could thought of are the following facts:
- Battlefront 3 is a problematic franchise
- Spark started work on their new sci-fi project one month after Paul Meegan joined LA as president.
- Paul Meegan was CEO & Co-Founder at Epic Games China.
- Epic Games are the makers and owners of the Unreal Engine
- Spark's project makes use of the Unreal Engine.
1 + 1 = 2. Get it? Its plausible that Meegan is very enthusiastic about this Unreal Engine engine and deceided to build this problematic third game with it.
- Battlefront 3 is a problematic franchise
- Spark started work on their new sci-fi project one month after Paul Meegan joined LA as president.
- Paul Meegan was CEO & Co-Founder at Epic Games China.
- Epic Games are the makers and owners of the Unreal Engine
- Spark's project makes use of the Unreal Engine.
1 + 1 = 2. Get it? Its plausible that Meegan is very enthusiastic about this Unreal Engine engine and deceided to build this problematic third game with it.
This seems very possible.RP89 wrote: 1 + 1 = 2. Get it? Its plausible that Meegan is very enthusiastic about this Unreal Engine engine and deceided to build this problematic third game with it?

@Joelfigbars Nice use of QR code. Hello to you to world! 


Damn it! That was less than one day.Scott wrote:@Joelfigbars Nice use of QR code. Hello to you to world!

I never thought watching Call for Help would come in handy 



Padawan


As many others, I also have my doubts about Spark being capable of handeling a game like Battlefront 3. People had doubts about Slant Six, but to be honest, I have more doubts about Spark. From what I've heard, Legendary and Turning Point were made in a very short timespan, so that could be the reason for the bad results. However those games had potential I think. Nevertheless, Free Radical was a good developer untill they released Haze.
I hope LA knows what they are doing.
I hope LA knows what they are doing.

Padawan


New job listing at Spark for a senior animator. There was one sentence I found interesting regarding BF3:
"Experience in animating creatures, as well as, mechanical (machinery) animation"
Source: http://www.sparkunlimited.com/jobs_posi ... ionsr.html
"Experience in animating creatures, as well as, mechanical (machinery) animation"
Source: http://www.sparkunlimited.com/jobs_posi ... ionsr.html
Interesting, Tauntans and Battle Droids...?RP89 wrote:New job listing at Spark for a senior animator. There was one sentence I found interesting regarding BF3:
"Experience in animating creatures, as well as, mechanical (machinery) animation"
Source: http://www.sparkunlimited.com/jobs_posi ... ionsr.html
What about that!
Multi-player Gameplay Engineer
Spark is looking for a Multi-Player Gameplay Engineer for a 3rd Person Action/Adventure title in a high-profile science fiction franchise currently in development for Xbox 360, PS3 and PC markets. You will be tasked with functionality goals to realize the online vision for a high profile next-generation property currently in prototype development. With input from team engineers, artists, designers in an agile development (SCRUM) environment, oversee and supervise core multiplayer and network game technologies within the Unreal 3 engine for Xbox 360, PS3 and PC markets.
Requirements
Responsibilities
* Work with designers to guide and implement the design of multiplayer features ensuring that content is created appropriately to support networked games.
* Participate in the development of multiplayer gameplay and UI systems
* Develop and maintain network ready code to ensure that it meets multiplayer/coop functionality and requirements: client/server state replications, latency, synchronization, cheating, etc. etc.
* Assist in reviewing all design and code implementations to ensure that it meets network readiness functionality and requirements.
* Write well architected, robust, and maintainable code with good coding standards for all platforms with an eye towards usability for multiple games.
Requirements
* C/C++ proficiency and design skills.
* Bachelor’s degree or higher in Computer Science, Computer Engineering or Software Engineering.
* Experience building network implementation for complex game systems, including AI, physical simulation, FX and game object management.
* Experience with network latency solutions and packet compression.
* Experience with memory management, multi-threading, cross-platform development
* Strong 3D skills and game programming experience
* Must be comfortable working within, and enhancing, an established code framework
* Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills
* Ability to participate in gameplay design and implement design specifications
* Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
* An eye for detail and feel for good multiplayer gameplay.
* Passion for video games and broad knowledge of titles and mechanics
Desired Skills and Pluses
* Unreal Engine 3 experience or experience in maintaining/extending an existing network framework for a AAA game.
* PC, Xbox360, PS3 development experience.
* Agile development methodologies (SCRUM, RUP, XP, etc.)
* Experience with onling game service APIs, particularly Xbox Live, Sony NP, GameSpy, and Games for Windows Live.
* At least one shipped title where credited as an Engineer
http://www.sparkunlimited.com/jobs_posi ... yerGP.html

Multi-player Gameplay Engineer
Spark is looking for a Multi-Player Gameplay Engineer for a 3rd Person Action/Adventure title in a high-profile science fiction franchise currently in development for Xbox 360, PS3 and PC markets. You will be tasked with functionality goals to realize the online vision for a high profile next-generation property currently in prototype development. With input from team engineers, artists, designers in an agile development (SCRUM) environment, oversee and supervise core multiplayer and network game technologies within the Unreal 3 engine for Xbox 360, PS3 and PC markets.
Requirements
Responsibilities
* Work with designers to guide and implement the design of multiplayer features ensuring that content is created appropriately to support networked games.
* Participate in the development of multiplayer gameplay and UI systems
* Develop and maintain network ready code to ensure that it meets multiplayer/coop functionality and requirements: client/server state replications, latency, synchronization, cheating, etc. etc.
* Assist in reviewing all design and code implementations to ensure that it meets network readiness functionality and requirements.
* Write well architected, robust, and maintainable code with good coding standards for all platforms with an eye towards usability for multiple games.
Requirements
* C/C++ proficiency and design skills.
* Bachelor’s degree or higher in Computer Science, Computer Engineering or Software Engineering.
* Experience building network implementation for complex game systems, including AI, physical simulation, FX and game object management.
* Experience with network latency solutions and packet compression.
* Experience with memory management, multi-threading, cross-platform development
* Strong 3D skills and game programming experience
* Must be comfortable working within, and enhancing, an established code framework
* Creative, focused, results-oriented, self-motivated, resourceful problem-solver with excellent debugging and strong communications skills
* Ability to participate in gameplay design and implement design specifications
* Ability to openly discuss and review technical proposals, requirements, designs, algorithms, source code, and reference documents with engineers, content creators and managers.
* An eye for detail and feel for good multiplayer gameplay.
* Passion for video games and broad knowledge of titles and mechanics
Desired Skills and Pluses
* Unreal Engine 3 experience or experience in maintaining/extending an existing network framework for a AAA game.
* PC, Xbox360, PS3 development experience.
* Agile development methodologies (SCRUM, RUP, XP, etc.)
* Experience with onling game service APIs, particularly Xbox Live, Sony NP, GameSpy, and Games for Windows Live.
* At least one shipped title where credited as an Engineer
http://www.sparkunlimited.com/jobs_posi ... yerGP.html
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VISCA CATALUNYA LLIURE!!!!!!
VISCA CATALUNYA LLIURE!!!!!!
Umm yeah, what about that position...?
You never actually fstated oyur point.
You never actually fstated oyur point.