Re: Helmet HUD
Okay. A good example of animations would be Ghost Recon: Future Soldier. When you reload at ammo boxes it leaves you vulnerable, you can get knocked from explosions, it's really neat...
Sat Oct 06, 2012 11:19 am
Re: Helmet HUD
That actually looks really good. For the wiping of substances, should that be involuntary, orthere be a button, or toggle you can press or set...? Because if your in the middle of a firefight and you suddenly stop because you have to wipe your visor, that may piss many players off, i.e (You had to ...
Tue Sep 18, 2012 3:12 pm
Re: Helmet HUD
I'll see what I can do... What do you think of the HUD pictures I drew?
Thu Sep 13, 2012 5:55 am
Re: Helmet HUD
Never played it. Is it for computer only, or can it do PS3?
Wed Sep 12, 2012 3:34 pm
Re: Weapons
K. Has anyone heard of Dust 514? Basically it's this game that has a direct interface into an MMORPG, and these soldiers and fleets fight planetary battles for control of your planets, or you can be a space pirate I think. If they did that...for Star Wars Battlefront 3 by making the Star Wars ...
Wed Sep 12, 2012 3:31 pm
Re: Helmet HUD
Okay, this is a crudely drawn HUD . Basically, it'll tell you where your squad is moving to, when one of your teams cruisers are gone, your heartrate(make it two high, and you can suffer a heart attack), also in the third picture there is a panel on your controller that you can press to call for ...
Wed Sep 12, 2012 6:59 am
Re: Weapons
Haha sadistic are we not? It would be fun to vaporize, but only if it looked good. Also, they should have light whips as an unlockable weapon for Jedi...
Wed Sep 12, 2012 6:45 am
Re: Weapons
That would be cool...But it should be really specific, yet simple so you can keep your eyes mainly on the battle...I'm going to draw a picture and then post it...Give me a bit...
Tue Aug 21, 2012 6:32 pm
Re: Basic Needs for solid gameplay + Building blocks.
Also, here's the name of my Weapons and Abilities Post-
Weapons and abilities
Yeah I know lol
Weapons and abilities
Yeah I know lol
Tue Aug 21, 2012 9:54 am
Re: Basic Needs for solid gameplay + Building blocks.
Exactly. Also, should there be a cover system like in Ghost Recon: Future Soldier? Because that works well for fire fights that we see and saw all too often...Also, does Halo have customizable armor?
Tue Aug 21, 2012 9:44 am
Re: Basic Needs for solid gameplay + Building blocks.
How would you get a clone into a droid star fighter?
I would just say you don't. It instead gives you the option to destroy, or sabotage the ship.
Also, for the Jedi, I agree with the friction, the Jedi rarely used their powers because it tired them out so fast. Perhaps, you can choose to be a ...
I would just say you don't. It instead gives you the option to destroy, or sabotage the ship.
Also, for the Jedi, I agree with the friction, the Jedi rarely used their powers because it tired them out so fast. Perhaps, you can choose to be a ...
Sat Aug 04, 2012 8:28 pm
Re: The Ultimate Battlefront III
Yeah..It actually is a Free-To-Play Announcement. It starts to be free in November, and then if you want all the features you pay...
Thu Aug 02, 2012 1:15 pm
Re: Basic Needs for solid gameplay + Building blocks.
K. I love it. I do want everything destructible, because let's face it, war is hell. Seeing an At-TE fall on a teammate, another person lifted up by a Geonosian and then dropped from 100 feet in the air, all why a capital ship, as said before, crashes and kicks up shock-waves and destruction all ...
Thu Aug 02, 2012 11:12 am
Re: The Ultimate Battlefront III
Okay. Today, there was also a Yahoo Story, that Star Wars: The Old Republic was down to 700,000 players, and failing. So, they may take this as a hint, and hopefully bring Star BattleFront back?!
Thu Aug 02, 2012 11:00 am
Re: The Ultimate Battlefront III
Thank you. Also, everyone is saying how a bounty-hunter storyline would be too much. Would it then be best if that was Downloadable Content? That way it isn't forced on you, but you can get it if you want?
Tue Jul 31, 2012 9:56 pm