Re: Some people say there's a fight in The Phantom Menace...

Kelevra, don't just pick out the imperfections in the prequels. How can you post this as a deprecation to TPM and yet ignore the awesomely pathetic "fighting" between Obi and Darth in A New Hope? Don't lift the originals to a higher pedestal than they deserve.
Thu Dec 13, 2012 10:23 pm
Jump to post

Disney and Star Wars

Note: this post contains opinions that may be taken as inflammatory. Although this is not my intent, I feel I should warn those who are very opionionated about the saga, specifically, those who are for the aquisition of the company by Disney.

"It makes me sad."

That was the best way to express how ...
Thu Dec 13, 2012 7:02 pm
Replies: 1
Views: 63
Jump to post

Re: Basic Needs for solid gameplay + Building blocks.

K. I love it. I do want everything destructible, because let's face it, war is hell. Seeing an At-TE fall on a teammate, another person lifted up by a Geonosian and then dropped from 100 feet in the air, all why a capital ship, as said before, crashes and kicks up shock-waves and destruction all ...
Thu Aug 02, 2012 7:22 pm
Jump to post

Basic Needs for solid gameplay + Building blocks.

Cutting to the chase:

Basic requirements:

1. Friction added to animations.

I can't stand the sight of the clones and droids looking like they are skating on every level.

2. Explosion recovery.

If a thermal detonator goes off too close to your Character, his aim is interuppted and he recoils.

3 ...
Tue May 01, 2012 12:30 am
Jump to post

Re: New features, yes or no?

Yes, I see your point Tretarn.....
Hmm...
Ok how about these options:

1: There are specific base points on each map, and you pick the individual ones you want.

Or

2: By the time the game comes out NPC AI might have advanced to the point this isnt an issue (though I dont see that happening).
Sun Jan 23, 2011 11:55 pm
Replies: 7
Views: 468
Jump to post

New features, yes or no?

Ive actually been keeping a notebook that Ive added to often. It now has plenty of ideas!
Heres a few, tell me what you think.

First, the obvious:
Seamless Ground to Space transitions. No load or lag.

More animations. No more "jump steering" (you actually CLIMB into the vehicle, not just "jump ...
Sat Jan 22, 2011 11:52 pm
Replies: 7
Views: 468
Jump to post